1
0

cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.

cChunk fix - setting a block to the same value doesn't mark chunk dirty (resulted in un-unloadable chunks)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@279 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-16 17:45:26 +00:00
parent 008addf5d7
commit 2928cb6853
11 changed files with 82 additions and 43 deletions

View File

@@ -53,11 +53,11 @@ bool cChunkGenerator::Start(cWorld * a_World, const AString & a_WorldGeneratorNa
if (a_WorldGeneratorName.compare("Test") == 0 )
{
m_pWorldGenerator = new cWorldGenerator_Test();
m_pWorldGenerator = new cWorldGenerator_Test(a_World);
}
else // Default
{
m_pWorldGenerator = new cWorldGenerator();
m_pWorldGenerator = new cWorldGenerator(a_World);
}
return super::Start();
@@ -129,17 +129,22 @@ void cChunkGenerator::Execute(void)
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
Lock.Unlock(); // Unlock ASAP
cChunkPtr Chunk = m_World->GetChunk(coords.m_ChunkX, 0, coords.m_ChunkZ);
if ((Chunk != NULL) && (Chunk->IsValid() || (SkipEnabled && !Chunk->HasAnyClient())))
if (
m_World->IsChunkValid(coords.m_ChunkX, 0, coords.m_ChunkZ) ||
(SkipEnabled && m_World->HasChunkAnyClients(coords.m_ChunkX, 0, coords.m_ChunkZ))
)
{
// Already generated / overload-skip, ignore request
continue;
}
LOG("Generating chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
m_pWorldGenerator->GenerateChunk(Chunk);
Chunk->SetValid();
LOG("Generating chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
m_pWorldGenerator->GenerateChunk(coords.m_ChunkX, 0, coords.m_ChunkZ);
// Chunk->SetValid();
// Save the chunk right after generating, so that we don't have to generate it again on next run
m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkZ);
} // while (!bStop)
}