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Moved client socket accepting into a separate thread object, cListenThread

MCServer can now listen on multiple ports
FS #312

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1252 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-03-04 21:13:08 +00:00
parent 7e16d48855
commit 28d8d8419a
9 changed files with 360 additions and 123 deletions

View File

@@ -62,14 +62,10 @@ typedef std::list< cClientHandle* > ClientList;
struct cServer::sServerState
{
sServerState()
: pListenThread( 0 )
, pTickThread( 0 )
, bStopListenThread( false )
, bStopTickThread( false )
: pTickThread(NULL)
, bStopTickThread(false)
{}
cSocket SListenClient; // socket listening for client calls
cThread* pListenThread; bool bStopListenThread;
cThread* pTickThread; bool bStopTickThread;
cEvent RestartEvent;
@@ -80,21 +76,6 @@ struct cServer::sServerState
void cServer::ServerListenThread( void *a_Args )
{
LOG("ServerListenThread");
cServer* self = (cServer*)a_Args;
sServerState* m_pState = self->m_pState;
while( !m_pState->bStopListenThread )
{
self->StartListenClient();
}
}
void cServer::ClientDestroying(const cClientHandle * a_Client)
{
m_SocketThreads.StopReading(a_Client);
@@ -172,36 +153,13 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
return false;
}
m_pState->SListenClient = cSocket::CreateSocket();
if( !m_pState->SListenClient.IsValid() )
AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
m_ListenThread.SetReuseAddr(true);
if (!m_ListenThread.Initialize(Ports))
{
LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
return false;
}
if( m_pState->SListenClient.SetReuseAddress() == -1 )
{
LOGERROR("setsockopt == -1");
return false;
}
int Port = a_SettingsIni.GetValueSetI("Server", "Port", 25565);
if (m_pState->SListenClient.BindToAny(Port) != 0)
{
LOGERROR("bind fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
return false;
}
if( m_pState->SListenClient.Listen( 10 ) != 0)
{
LOGERROR("listen fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
return false;
}
m_iServerPort = Port;
LOG("Port %i has been bound", m_iServerPort);
m_bIsConnected = true;
m_pState->ServerID = "-";
@@ -241,13 +199,13 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
cServer::cServer()
: m_pState( new sServerState )
, m_Millisecondsf( 0 )
, m_Milliseconds( 0 )
, m_bIsConnected( false )
, m_iServerPort( 0 )
, m_bRestarting( false )
cServer::cServer(void)
: m_pState(new sServerState)
, m_ListenThread(*this)
, m_Millisecondsf(0)
, m_Milliseconds(0)
, m_bIsConnected(false)
, m_bRestarting(false)
{
}
@@ -258,14 +216,6 @@ cServer::cServer()
cServer::~cServer()
{
// TODO: Shut down the server gracefully
if ( m_pState->SListenClient )
{
m_pState->SListenClient.CloseSocket();
}
m_pState->SListenClient = 0;
m_pState->bStopListenThread = true;
delete m_pState->pListenThread; m_pState->pListenThread = NULL;
m_pState->bStopTickThread = true;
delete m_pState->pTickThread; m_pState->pTickThread = NULL;
@@ -295,6 +245,41 @@ void cServer::PrepareKeys(void)
void cServer::OnConnectionAccepted(cSocket & a_Socket)
{
if (!a_Socket.IsValid())
{
return;
}
const AString & ClientIP = a_Socket.GetIPString();
if (ClientIP.empty())
{
LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
a_Socket.CloseSocket();
return;
}
LOG("Client \"%s\" connected!", ClientIP.c_str());
cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance);
if (!m_SocketThreads.AddClient(a_Socket, NewHandle))
{
// For some reason SocketThreads have rejected the handle, clean it up
LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str());
a_Socket.CloseSocket();
delete NewHandle;
return;
}
cCSLock Lock(m_CSClients);
m_Clients.push_back(NewHandle);
}
void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSClients);
@@ -312,43 +297,6 @@ void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_E
void cServer::StartListenClient()
{
cSocket SClient = m_pState->SListenClient.Accept();
if (!SClient.IsValid())
{
return;
}
const AString & ClientIP = SClient.GetIPString();
if (ClientIP.empty())
{
LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
SClient.CloseSocket();
return;
}
LOG("Client \"%s\" connected!", ClientIP.c_str());
cClientHandle * NewHandle = new cClientHandle(&SClient, m_ClientViewDistance);
if (!m_SocketThreads.AddClient(SClient, NewHandle))
{
// For some reason SocketThreads have rejected the handle, clean it up
LOGERROR("Client \"%s\" cannot be handled, server probably unstable", SClient.GetIPString().c_str());
SClient.CloseSocket();
delete NewHandle;
return;
}
cCSLock Lock(m_CSClients);
m_Clients.push_back( NewHandle );
}
bool cServer::Tick(float a_Dt)
{
//LOG("1. Tick %0.2f", a_Dt);
@@ -434,12 +382,15 @@ void ServerTickThread( void * a_Param )
void cServer::StartListenThread()
bool cServer::Start(void)
{
m_pState->pListenThread = new cThread( ServerListenThread, this, "cServer::ServerListenThread" );
m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" );
m_pState->pListenThread->Start( true );
if (!m_ListenThread.Start())
{
return false;
}
m_pState->pTickThread->Start( true );
return true;
}
@@ -532,6 +483,8 @@ void cServer::SendMessage(const AString & a_Message, cPlayer * a_Player /* = NUL
void cServer::Shutdown()
{
m_ListenThread.Stop();
m_bRestarting = true;
m_pState->RestartEvent.Wait();