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@@ -6,6 +6,7 @@
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#include "Globals.h"
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#include "Noise3DGenerator.h"
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#include "../OSSupport/File.h"
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#include "../OSSupport/Timer.h"
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#include "../IniFile.h"
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#include "../LinearInterpolation.h"
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#include "../LinearUpscale.h"
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@@ -61,30 +62,86 @@ public:
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/** Linearly interpolates between two values.
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Assumes that a_Ratio is in range [0, 1]. */
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inline static NOISE_DATATYPE Lerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio)
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#if 0
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// Perform speed test of the cInterpolNoise class
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static class cInterpolNoiseSpeedTest
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{
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return a_Val1 + (a_Val2 - a_Val1) * a_Ratio;
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}
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/** Linearly interpolates between two values, clamping the ratio to [0, 1] first. */
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inline static NOISE_DATATYPE ClampedLerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio)
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{
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if (a_Ratio < 0)
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public:
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cInterpolNoiseSpeedTest(void)
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{
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return a_Val1;
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TestSpeed2D();
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TestSpeed3D();
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printf("InterpolNoise speed comparison finished.\n");
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}
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if (a_Ratio > 1)
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/** Compare the speed of the 3D InterpolNoise vs 3D CubicNoise. */
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void TestSpeed3D(void)
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{
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return a_Val2;
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printf("Evaluating 3D noise performance...\n");
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static const int SIZE_X = 128;
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static const int SIZE_Y = 128;
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static const int SIZE_Z = 128;
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static const NOISE_DATATYPE MUL = 80;
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std::unique_ptr<NOISE_DATATYPE[]> arr(new NOISE_DATATYPE[SIZE_X * SIZE_Y * SIZE_Z]);
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cTimer timer;
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// Test the cInterpolNoise:
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cInterpolNoise<Interp5Deg> interpNoise(1);
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long long start = timer.GetNowTime();
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for (int i = 0; i < 30; i++)
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{
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interpNoise.Generate3D(arr.get(), SIZE_X, SIZE_Y, SIZE_Z, MUL * i, MUL * i + MUL, 0, MUL, 0, MUL);
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}
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long long end = timer.GetNowTime();
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printf("InterpolNoise took %.02f sec\n", static_cast<float>(end - start) / 1000);
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// Test the cCubicNoise:
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cCubicNoise cubicNoise(1);
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start = timer.GetNowTime();
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for (int i = 0; i < 30; i++)
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{
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cubicNoise.Generate3D(arr.get(), SIZE_X, SIZE_Y, SIZE_Z, MUL * i, MUL * i + MUL, 0, MUL, 0, MUL);
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}
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end = timer.GetNowTime();
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printf("CubicNoise took %.02f sec\n", static_cast<float>(end - start) / 1000);
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printf("3D noise performance comparison finished.\n");
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}
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return Lerp(a_Val1, a_Val2, a_Ratio);
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}
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/** Compare the speed of the 2D InterpolNoise vs 2D CubicNoise. */
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void TestSpeed2D(void)
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{
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printf("Evaluating 2D noise performance...\n");
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static const int SIZE_X = 128;
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static const int SIZE_Y = 128;
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static const NOISE_DATATYPE MUL = 80;
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std::unique_ptr<NOISE_DATATYPE[]> arr(new NOISE_DATATYPE[SIZE_X * SIZE_Y]);
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cTimer timer;
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// Test the cInterpolNoise:
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cInterpolNoise<Interp5Deg> interpNoise(1);
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long long start = timer.GetNowTime();
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for (int i = 0; i < 500; i++)
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{
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interpNoise.Generate2D(arr.get(), SIZE_X, SIZE_Y, MUL * i, MUL * i + MUL, 0, MUL);
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}
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long long end = timer.GetNowTime();
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printf("InterpolNoise took %.02f sec\n", static_cast<float>(end - start) / 1000);
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// Test the cCubicNoise:
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cCubicNoise cubicNoise(1);
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start = timer.GetNowTime();
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for (int i = 0; i < 500; i++)
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{
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cubicNoise.Generate2D(arr.get(), SIZE_X, SIZE_Y, MUL * i, MUL * i + MUL, 0, MUL);
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}
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end = timer.GetNowTime();
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printf("CubicNoise took %.02f sec\n", static_cast<float>(end - start) / 1000);
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printf("2D noise performance comparison finished.\n");
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}
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} g_InterpolNoiseSpeedTest;
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#endif
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@@ -98,9 +155,17 @@ cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) :
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m_Perlin(1000),
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m_Cubic(1000)
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{
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m_Perlin.AddOctave(1, (NOISE_DATATYPE)0.5);
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m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 1);
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m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 2);
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m_Perlin.AddOctave(1, 1);
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m_Perlin.AddOctave(2, 0.5);
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m_Perlin.AddOctave(4, 0.25);
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m_Perlin.AddOctave(8, 0.125);
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m_Perlin.AddOctave(16, 0.0625);
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m_Cubic.AddOctave(1, 1);
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m_Cubic.AddOctave(2, 0.5);
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m_Cubic.AddOctave(4, 0.25);
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m_Cubic.AddOctave(8, 0.125);
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m_Cubic.AddOctave(16, 0.0625);
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#if 0
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// DEBUG: Test the noise generation:
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@@ -183,8 +248,8 @@ void cNoise3DGenerator::Initialize(cIniFile & a_IniFile)
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{
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// Params:
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m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62);
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m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0);
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m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75);
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m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.1);
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m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 68);
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m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8);
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m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8);
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m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8);
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@@ -249,10 +314,10 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT
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NOISE_DATATYPE NoiseW[DIM_X * DIM_Y * DIM_Z]; // Workspace that the noise calculation can use and trash
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// Our noise array has different layout, XZY, instead of regular chunk's XYZ, that's why the coords are "renamed"
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NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width)) / m_FrequencyX;
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NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((a_ChunkX + 1) * cChunkDef::Width) - 1) / m_FrequencyX;
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NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width)) / m_FrequencyZ;
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NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width) - 1) / m_FrequencyZ;
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NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width)) / m_FrequencyX;
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NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((a_ChunkX + 1) * cChunkDef::Width)) / m_FrequencyX;
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NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width)) / m_FrequencyZ;
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NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ;
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NOISE_DATATYPE StartY = 0;
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NOISE_DATATYPE EndY = ((NOISE_DATATYPE)256) / m_FrequencyY;
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@@ -262,23 +327,23 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT
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// Precalculate a "height" array:
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NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source")
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m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25);
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m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 5, EndX / 5, StartZ / 5, EndZ / 5);
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for (size_t i = 0; i < ARRAYCOUNT(Height); i++)
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{
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Height[i] = std::abs(Height[i]) * m_HeightAmplification + 1;
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Height[i] = Height[i] * m_HeightAmplification;
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}
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// Modify the noise by height data:
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for (int y = 0; y < DIM_Y; y++)
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{
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NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 20;
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AddHeight *= AddHeight * AddHeight;
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NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 30;
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// AddHeight *= AddHeight * AddHeight;
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for (int z = 0; z < DIM_Z; z++)
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{
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NOISE_DATATYPE * CurRow = &(NoiseO[y * DIM_X + z * DIM_X * DIM_Y]);
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for (int x = 0; x < DIM_X; x++)
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{
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CurRow[x] += AddHeight / Height[x + DIM_X * z];
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CurRow[x] += AddHeight + Height[x + DIM_X * z];
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}
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}
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}
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@@ -701,14 +766,71 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
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{
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switch (a_Biome)
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{
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case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification
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case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break;
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case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break;
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case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
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case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification
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case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
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case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break;
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case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break;
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case biBeach: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
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case biBirchForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
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case biBirchForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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case biBirchForestHillsM: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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case biBirchForestM: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
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case biColdBeach: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
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case biDesertHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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case biDeepOcean: a_HeightAmp = 0.17f; a_MidPoint = 35; break;
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case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break;
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case biEnd: a_HeightAmp = 0.15f; a_MidPoint = 64; break;
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case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break;
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case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break;
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case biFlowerForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
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case biForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
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case biForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
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case biFrozenOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break;
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case biIceMountains: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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case biIcePlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
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case biIcePlainsSpikes: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
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case biJungle: a_HeightAmp = 0.1f; a_MidPoint = 63; break;
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case biJungleHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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case biJungleM: a_HeightAmp = 0.1f; a_MidPoint = 63; break;
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case biMegaSpruceTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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case biMegaTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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case biMushroomShore: a_HeightAmp = 0.15f; a_MidPoint = 15; break;
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case biOcean: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
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case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
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case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
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case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break;
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case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break;
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case biTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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/*
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// Still missing:
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case biColdTaiga: a_HeightAmp = 0.15f; a_MidPoint = 30; break;
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case biColdTaigaHills: a_HeightAmp = 0.15f; a_MidPoint = 31; break;
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case biColdTaigaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biDesertM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biExtremeHillsEdge: a_HeightAmp = 0.15f; a_MidPoint = 20; break;
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case biExtremeHillsM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biExtremeHillsPlusM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biJungleEdge: a_HeightAmp = 0.15f; a_MidPoint = 23; break;
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case biJungleEdgeM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biMegaSpruceTaiga: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biMegaTaiga: a_HeightAmp = 0.15f; a_MidPoint = 32; break;
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case biMesa: a_HeightAmp = 0.15f; a_MidPoint = 37; break;
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case biMesaBryce: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biMesaPlateau: a_HeightAmp = 0.15f; a_MidPoint = 39; break;
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case biMesaPlateauF: a_HeightAmp = 0.15f; a_MidPoint = 38; break;
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case biMesaPlateauFM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biMesaPlateauM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biMushroomIsland: a_HeightAmp = 0.15f; a_MidPoint = 14; break;
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case biNether: a_HeightAmp = 0.15f; a_MidPoint = 68; break;
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case biRoofedForest: a_HeightAmp = 0.15f; a_MidPoint = 29; break;
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case biRoofedForestM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biSavanna: a_HeightAmp = 0.15f; a_MidPoint = 35; break;
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case biSavannaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biSavannaPlateau: a_HeightAmp = 0.15f; a_MidPoint = 36; break;
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case biSavannaPlateauM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biStoneBeach: a_HeightAmp = 0.15f; a_MidPoint = 25; break;
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case biSunflowerPlains: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
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case biTaiga: a_HeightAmp = 0.15f; a_MidPoint = 65; break;
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case biTaigaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break;
|
|
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*/
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default:
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{
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|