Some fixes to lilypads
* Fixed placement on lava * Fixed placement on side of blocks * Fixed placement through blocks + Added washing-away of pads + Added ice as a block that fully occupies its voxel
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@@ -365,7 +365,7 @@ void cBlockInfo::Initialize(void)
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ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
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// Torch placeable blocks:
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// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
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ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
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ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
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ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
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@@ -397,6 +397,7 @@ void cBlockInfo::Initialize(void)
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ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
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ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
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ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
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ms_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
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ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
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ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
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ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
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