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Some fixes to lilypads

* Fixed placement on lava
* Fixed placement on side of blocks
* Fixed placement through blocks
+ Added washing-away of pads
+ Added ice as a block that fully occupies its voxel
This commit is contained in:
Tiger Wang
2014-03-28 22:51:30 +00:00
parent f622f4317c
commit 283a66bcae
5 changed files with 116 additions and 62 deletions

View File

@@ -365,7 +365,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
// Torch placeable blocks:
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
@@ -397,6 +397,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;