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Completely removed the old (buggy) redstone simulator.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@937 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-06 20:04:58 +00:00
parent 770486d2e1
commit 28332c6567
13 changed files with 344 additions and 645 deletions

View File

@@ -1,3 +1,4 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "RedstoneSimulator.h"
@@ -6,7 +7,7 @@
#include "BlockID.h"
#include "Torch.h"
#include "Redstone.h"
@@ -29,8 +30,6 @@ cRedstoneSimulator::~cRedstoneSimulator()
void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
{
if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
cCSLock Lock( m_CS );
m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) );
}
@@ -41,8 +40,6 @@ void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
void cRedstoneSimulator::Simulate( float a_Dt )
{
if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
// Toggle torches on/off
while( !m_RefreshTorchesAround.empty() )
{
@@ -152,7 +149,7 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
break;
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_REPEATER_OFF:
if( Block != TargetRepeaterID && cRedstone::IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
if ((Block != TargetRepeaterID) && IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
{
SetRepeater( TorchPos, 10, TargetRepeaterID == E_BLOCK_REDSTONE_REPEATER_ON );
}
@@ -212,7 +209,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
}
else if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) // Check if repeater is powered by a 'powered block' (not wires/torch)
{
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
char OtherBlock = m_World->GetBlock( pos );
if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && (OtherBlock != E_BLOCK_REDSTONE_WIRE) )
@@ -238,7 +235,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
Vector3i( 0, 0, 0),
Vector3i( 0, 1, 0),
};
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = a_BlockPos + Direction + Surroundings[i];
@@ -288,7 +285,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
Vector3i( 0, 0, 0),
Vector3i( 0, 1, 0),
};
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = SourcePos + Direction + Surroundings[i];
@@ -379,7 +376,7 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ))
{
SetRepeater( a_BlockPos, 10, true );
}
@@ -405,59 +402,71 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock )
int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock)
{
char Block = m_World->GetBlock( a_BlockPos );
switch( Block )
BLOCKTYPE BlockType = m_World->GetBlock(a_BlockPos);
switch (BlockType)
{
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_REDSTONE_WIRE:
{
if( m_World->GetBlockMeta( a_BlockPos ) > 0 )
{
m_World->SetBlockMeta( a_BlockPos, 0 );
return 1;
}
break;
}
break;
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
{
m_RefreshPistons.push_back( a_BlockPos );
break;
}
break;
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_ON:
{
return 2;
break;
}
break;
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
if( cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock )
|| cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock - Vector3i(0, 1, 0) ) ) // Check if repeater is next/below wire
if (
IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock ) || // Repeater is next to wire
IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire
)
{
return 2;
}
else if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
else if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
{
SetRepeater( a_BlockPos, 10, false );
}
// fall-through:
}
case E_BLOCK_REDSTONE_REPEATER_OFF:
if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
case E_BLOCK_REDSTONE_REPEATER_OFF:
{
SetRepeater( a_BlockPos, 10, false );
}
break;
default:
if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
{
if( !IsPowered( a_BlockPos, true ) )
if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ))
{
m_RefreshTorchesAround.push_back( a_BlockPos );
SetRepeater( a_BlockPos, 10, false );
}
break;
}
break;
};
default:
{
if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF))
{
if (!IsPowered(a_BlockPos, true))
{
m_RefreshTorchesAround.push_back( a_BlockPos );
}
}
break;
}
} // switch (BlockType)
return 0;
}
@@ -498,7 +507,7 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
Vector3i( 0, 0, 0),
Vector3i( 0, 1, 0),
};
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = a_BlockPos + Direction + Surroundings[i];
@@ -571,20 +580,20 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire )
{
char PowerBlock = m_World->GetBlock( a_PowerPos );
if( !a_bOnlyByWire && PowerBlock == E_BLOCK_REDSTONE_TORCH_ON ) return true;
if( PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
BLOCKTYPE PowerBlock = m_World->GetBlock( a_PowerPos );
if (!a_bOnlyByWire && (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON)) return true;
if (PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
{
if( cRedstone::IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
if (IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
{
return true;
}
}
if( PowerBlock == E_BLOCK_REDSTONE_WIRE )
if (PowerBlock == E_BLOCK_REDSTONE_WIRE)
{
if( m_World->GetBlockMeta( a_PowerPos ) > 0 )
if (m_World->GetBlockMeta(a_PowerPos) > 0)
{
if( GetDirection( a_PowerPos ) == a_WireDirection )
if (GetDirection(a_PowerPos) == a_WireDirection)
{
return true;
}
@@ -600,25 +609,25 @@ bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i
bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
{
char Block = m_World->GetBlock( a_BlockPos );
if( Block == E_BLOCK_REDSTONE_REPEATER_OFF || Block == E_BLOCK_REDSTONE_REPEATER_ON )
BLOCKTYPE Block = m_World->GetBlock( a_BlockPos );
if ((Block == E_BLOCK_REDSTONE_REPEATER_OFF) || (Block == E_BLOCK_REDSTONE_REPEATER_ON))
{
Vector3i Behind = a_BlockPos - cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
char BehindBlock = m_World->GetBlock( Behind );
if( BehindBlock == E_BLOCK_REDSTONE_TORCH_ON )
Vector3i Behind = a_BlockPos - GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
BLOCKTYPE BehindBlock = m_World->GetBlock( Behind );
if (BehindBlock == E_BLOCK_REDSTONE_TORCH_ON)
{
return true;
}
if( BehindBlock == E_BLOCK_REDSTONE_WIRE )
if (BehindBlock == E_BLOCK_REDSTONE_WIRE)
{
if( m_World->GetBlockMeta( Behind ) > 0 )
{
return true;
}
}
if( BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON )
if (BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON)
{
if( cRedstone::IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos ) )
if (IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos))
{
return true;
}
@@ -698,4 +707,180 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
}
return (eRedstoneDirection)Dir;
}
}
bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos)
{
switch (a_MetaData & 0x3)
{
case 0x0:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
{
return true;
}
break;
}
case 0x1:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
}
case 0x2:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
{
return true;
}
break;
}
case 0x3:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
}
}
return false;
}
bool cRedstoneSimulator::IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
{
switch (a_MetaData & 0x3)
{
case 0x0:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
{
return true;
}
break;
}
case 0x1:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
}
case 0x2:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
{
return true;
}
break;
}
case 0x3:
{
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
}
}
return false;
}
NIBBLETYPE cRedstoneSimulator::RepeaterRotationToMetaData(float a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis
if (a_Rotation > 360.f)
{
a_Rotation -= 360.f;
}
if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
{
return 0x1;
}
else if ((a_Rotation >= 180) && (a_Rotation < 270))
{
return 0x3;
}
else if ((a_Rotation >= 90) && (a_Rotation < 180))
{
return 0x2;
}
else
{
return 0x0;
}
}
Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData & 0x3)
{
case 0x0: return Vector3i( 0, 0,-1);
case 0x1: return Vector3i( 1, 0, 0);
case 0x2: return Vector3i( 0, 0, 1);
case 0x3: return Vector3i(-1, 0, 0);
}
return Vector3i();
}
void cRedstoneSimulator::SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
{
for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
{
sRepeaterChange & Change = *itr;
if( Change.Position.Equals( a_Position ) )
{
if( Change.bPowerOn && a_bPowerOn == false )
{
Change.bPowerOffNextTime = true;
}
if( a_bPowerOn == true )
{
Change.bPowerOffNextTime = false;
}
Change.bPowerOn |= a_bPowerOn;
return;
}
}
sRepeaterChange RC;
RC.Position = a_Position;
RC.Ticks = a_Ticks;
RC.bPowerOn = a_bPowerOn;
RC.bPowerOffNextTime = false;
m_SetRepeaters.push_back( RC );
}