1
0

Merge branch 'master' into WorldLoader

This commit is contained in:
Howaner
2014-09-23 22:16:05 +02:00
2 changed files with 5 additions and 5 deletions

View File

@@ -2493,19 +2493,19 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx);
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
if (SittingIdx > 0)
if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte))
{
bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
Monster->SetIsSitting(Sitting);
}
int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
if (AngryIdx > 0)
if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte))
{
bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
Monster->SetIsAngry(Angry);
}
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
if (CollarColorIdx > 0)
if ((CollarColorIdx > 0) && (a_NBT.GetType(CollarColorIdx) == TAG_Int))
{
int CollarColor = a_NBT.GetInt(CollarColorIdx);
Monster->SetCollarColor(CollarColor);