cClientHandle manages the client-registered plugin channels.

Fixes #706.
This commit is contained in:
madmaxoft
2014-02-20 23:24:39 +01:00
parent ffc4691f48
commit 27e77a28fa
2 changed files with 123 additions and 36 deletions
+46 -26
View File
@@ -72,10 +72,10 @@ public:
inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
/// Called while the client is being ticked from the world via its cPlayer object
/** Called while the client is being ticked from the world via its cPlayer object */
void Tick(float a_Dt);
/// Called while the client is being ticked from the cServer object
/** Called while the client is being ticked from the cServer object */
void ServerTick(float a_Dt);
void Destroy(void);
@@ -150,23 +150,28 @@ public:
void SendWindowOpen (const cWindow & a_Window);
void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
const AString & GetUsername(void) const; // tolua_export
void SetUsername( const AString & a_Username ); // tolua_export
// tolua_begin
const AString & GetUsername(void) const;
void SetUsername( const AString & a_Username );
inline short GetPing(void) const { return m_Ping; } // tolua_export
inline short GetPing(void) const { return m_Ping; }
void SetViewDistance(int a_ViewDistance); // tolua_export
int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export
void SetViewDistance(int a_ViewDistance);
int GetViewDistance(void) const { return m_ViewDistance; }
void SetLocale(AString & a_Locale) { m_Locale = a_Locale; } // tolua_export
AString GetLocale(void) const { return m_Locale; } // tolua_export
void SetLocale(AString & a_Locale) { m_Locale = a_Locale; }
AString GetLocale(void) const { return m_Locale; }
int GetUniqueID() const { return m_UniqueID; } // tolua_export
int GetUniqueID(void) const { return m_UniqueID; }
/// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend)
bool HasPluginChannel(const AString & a_PluginChannel);
// tolua_end
/** Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) */
bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
/// Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend)
/** Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend) */
void AddWantedChunk(int a_ChunkX, int a_ChunkZ);
// Calls that cProtocol descendants use to report state:
@@ -217,14 +222,17 @@ public:
void SendData(const char * a_Data, int a_Size);
/// Called when the player moves into a different world; queues sreaming the new chunks
/** Called when the player moves into a different world; queues sreaming the new chunks */
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
/// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating)
/** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
private:
/** The type used for storing the names of registered plugin channels. */
typedef std::set<AString> cChannels;
int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
@@ -257,7 +265,7 @@ private:
int m_LastStreamedChunkX;
int m_LastStreamedChunkZ;
/// Seconds since the last packet data was received (updated in Tick(), reset in DataReceived())
/** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
float m_TimeSinceLastPacket;
short m_Ping;
@@ -279,7 +287,7 @@ private:
int m_LastDigBlockY;
int m_LastDigBlockZ;
/// Used while csDestroyedWaiting for counting the ticks until the connection is closed
/** Used while csDestroyedWaiting for counting the ticks until the connection is closed */
int m_TicksSinceDestruction;
enum eState
@@ -299,10 +307,10 @@ private:
eState m_State;
/// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads
/** m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads */
cCriticalSection m_CSDestroyingState;
/// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded()
/** If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded() */
bool m_ShouldCheckDownloaded;
/** Number of explosions sent this tick */
@@ -311,27 +319,39 @@ private:
static int s_ClientCount;
int m_UniqueID;
/// Set to true when the chunk where the player is is sent to the client. Used for spawning the player
/** Set to true when the chunk where the player is is sent to the client. Used for spawning the player */
bool m_HasSentPlayerChunk;
/// Client Settings
/** Client Settings */
AString m_Locale;
/** The plugin channels that the client has registered. */
cChannels m_PluginChannels;
/// Returns true if the rate block interactions is within a reasonable limit (bot protection)
/** Returns true if the rate block interactions is within a reasonable limit (bot protection) */
bool CheckBlockInteractionsRate(void);
/// Adds a single chunk to be streamed to the client; used by StreamChunks()
/** Adds a single chunk to be streamed to the client; used by StreamChunks() */
void StreamChunk(int a_ChunkX, int a_ChunkZ);
/// Handles the DIG_STARTED dig packet:
/** Handles the DIG_STARTED dig packet: */
void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
/// Handles the DIG_FINISHED dig packet:
/** Handles the DIG_FINISHED dig packet: */
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
/// Handles the "MC|AdvCdm" plugin message
void HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length);
/** Converts the protocol-formatted channel list (NUL-separated) into a proper string vector. */
AStringVector BreakApartPluginChannels(const AString & a_PluginChannels);
/** Adds all of the channels to the list of current plugin channels. Handles duplicates gracefully. */
void RegisterPluginChannels(const AStringVector & a_ChannelList);
/** Removes all of the channels from the list of current plugin channels. Ignores channels that are not found. */
void UnregisterPluginChannels(const AStringVector & a_ChannelList);
/** Handles the "MC|AdvCdm" plugin message */
void HandleCommandBlockMessage(const char * a_Data, unsigned int a_Length);
// cSocketThreads::cCallback overrides:
virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client