cClientHandle manages the client-registered plugin channels.
Fixes #706.
This commit is contained in:
+46
-26
@@ -72,10 +72,10 @@ public:
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inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
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/// Called while the client is being ticked from the world via its cPlayer object
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/** Called while the client is being ticked from the world via its cPlayer object */
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void Tick(float a_Dt);
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/// Called while the client is being ticked from the cServer object
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/** Called while the client is being ticked from the cServer object */
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void ServerTick(float a_Dt);
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void Destroy(void);
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@@ -150,23 +150,28 @@ public:
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void SendWindowOpen (const cWindow & a_Window);
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void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
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const AString & GetUsername(void) const; // tolua_export
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void SetUsername( const AString & a_Username ); // tolua_export
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// tolua_begin
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const AString & GetUsername(void) const;
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void SetUsername( const AString & a_Username );
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inline short GetPing(void) const { return m_Ping; } // tolua_export
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inline short GetPing(void) const { return m_Ping; }
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void SetViewDistance(int a_ViewDistance); // tolua_export
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int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export
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void SetViewDistance(int a_ViewDistance);
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int GetViewDistance(void) const { return m_ViewDistance; }
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void SetLocale(AString & a_Locale) { m_Locale = a_Locale; } // tolua_export
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AString GetLocale(void) const { return m_Locale; } // tolua_export
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void SetLocale(AString & a_Locale) { m_Locale = a_Locale; }
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AString GetLocale(void) const { return m_Locale; }
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int GetUniqueID() const { return m_UniqueID; } // tolua_export
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int GetUniqueID(void) const { return m_UniqueID; }
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/// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend)
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bool HasPluginChannel(const AString & a_PluginChannel);
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// tolua_end
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/** Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) */
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bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
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/// Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend)
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/** Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend) */
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void AddWantedChunk(int a_ChunkX, int a_ChunkZ);
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// Calls that cProtocol descendants use to report state:
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@@ -217,14 +222,17 @@ public:
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void SendData(const char * a_Data, int a_Size);
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/// Called when the player moves into a different world; queues sreaming the new chunks
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/** Called when the player moves into a different world; queues sreaming the new chunks */
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void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
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/// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating)
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/** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
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void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
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private:
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/** The type used for storing the names of registered plugin channels. */
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typedef std::set<AString> cChannels;
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int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
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static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
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@@ -257,7 +265,7 @@ private:
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int m_LastStreamedChunkX;
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int m_LastStreamedChunkZ;
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/// Seconds since the last packet data was received (updated in Tick(), reset in DataReceived())
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/** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
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float m_TimeSinceLastPacket;
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short m_Ping;
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@@ -279,7 +287,7 @@ private:
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int m_LastDigBlockY;
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int m_LastDigBlockZ;
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/// Used while csDestroyedWaiting for counting the ticks until the connection is closed
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/** Used while csDestroyedWaiting for counting the ticks until the connection is closed */
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int m_TicksSinceDestruction;
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enum eState
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@@ -299,10 +307,10 @@ private:
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eState m_State;
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/// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads
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/** m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads */
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cCriticalSection m_CSDestroyingState;
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/// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded()
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/** If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded() */
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bool m_ShouldCheckDownloaded;
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/** Number of explosions sent this tick */
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@@ -311,27 +319,39 @@ private:
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static int s_ClientCount;
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int m_UniqueID;
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/// Set to true when the chunk where the player is is sent to the client. Used for spawning the player
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/** Set to true when the chunk where the player is is sent to the client. Used for spawning the player */
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bool m_HasSentPlayerChunk;
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/// Client Settings
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/** Client Settings */
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AString m_Locale;
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/** The plugin channels that the client has registered. */
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cChannels m_PluginChannels;
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/// Returns true if the rate block interactions is within a reasonable limit (bot protection)
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/** Returns true if the rate block interactions is within a reasonable limit (bot protection) */
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bool CheckBlockInteractionsRate(void);
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/// Adds a single chunk to be streamed to the client; used by StreamChunks()
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/** Adds a single chunk to be streamed to the client; used by StreamChunks() */
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void StreamChunk(int a_ChunkX, int a_ChunkZ);
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/// Handles the DIG_STARTED dig packet:
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/** Handles the DIG_STARTED dig packet: */
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void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
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/// Handles the DIG_FINISHED dig packet:
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/** Handles the DIG_FINISHED dig packet: */
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void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
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/// Handles the "MC|AdvCdm" plugin message
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void HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length);
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/** Converts the protocol-formatted channel list (NUL-separated) into a proper string vector. */
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AStringVector BreakApartPluginChannels(const AString & a_PluginChannels);
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/** Adds all of the channels to the list of current plugin channels. Handles duplicates gracefully. */
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void RegisterPluginChannels(const AStringVector & a_ChannelList);
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/** Removes all of the channels from the list of current plugin channels. Ignores channels that are not found. */
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void UnregisterPluginChannels(const AStringVector & a_ChannelList);
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/** Handles the "MC|AdvCdm" plugin message */
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void HandleCommandBlockMessage(const char * a_Data, unsigned int a_Length);
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// cSocketThreads::cCallback overrides:
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virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
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