Fixed player heads always pointing north (new EntityHeadLook packet)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@424 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -8,24 +8,50 @@
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class cEntity;
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class cPacket_EntityLook : public cPacket
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class cPacket_EntityLook :
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public cPacket
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{
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public:
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cPacket_EntityLook()
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cPacket_EntityLook(void)
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: m_UniqueID( 0 )
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, m_Rotation( 0 )
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, m_Pitch( 0 )
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{ m_PacketID = E_ENT_LOOK; }
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cPacket_EntityLook(cEntity* a_Entity);
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virtual cPacket* Clone() const { return new cPacket_EntityLook(*this); }
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cPacket_EntityLook(const cEntity & a_Entity);
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virtual cPacket* Clone(void) const { return new cPacket_EntityLook(*this); }
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virtual void Serialize(AString & a_Data) const override;
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int m_UniqueID;
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char m_Rotation;
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char m_Pitch;
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static const unsigned int c_Size = 1 + 4 + 1 + 1;
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};
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class cPacket_EntityHeadLook :
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public cPacket
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{
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public:
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cPacket_EntityHeadLook(void)
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: m_UniqueID( 0 )
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, m_HeadYaw( 0 )
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{ m_PacketID = E_ENT_LOOK; }
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cPacket_EntityHeadLook(const cEntity & a_Entity);
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virtual cPacket * Clone(void) const { return new cPacket_EntityHeadLook(*this); }
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virtual void Serialize(AString & a_Data) const override;
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int m_UniqueID;
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char m_HeadYaw;
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};
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