Fixed player heads always pointing north (new EntityHeadLook packet)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@424 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -269,13 +269,17 @@ cServer::cServer()
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cServer::~cServer()
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{
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if( m_pState->SListenClient ) m_pState->SListenClient.CloseSocket();
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// TODO: Shut down the server gracefully
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if ( m_pState->SListenClient )
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{
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m_pState->SListenClient.CloseSocket();
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}
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m_pState->SListenClient = 0;
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m_pState->bStopListenThread = true;
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delete m_pState->pListenThread; m_pState->pListenThread = 0;
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delete m_pState->pListenThread; m_pState->pListenThread = NULL;
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m_pState->bStopTickThread = true;
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delete m_pState->pTickThread; m_pState->pTickThread = 0;
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delete m_pState->pTickThread; m_pState->pTickThread = NULL;
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delete m_pState;
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}
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