Fixed player heads always pointing north (new EntityHeadLook packet)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@424 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -207,7 +207,7 @@ void cMonster::ReplicateMovement()
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{
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if(m_bDirtyOrientation && !m_bDirtyPosition)
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{
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cPacket_EntityLook EntityLook( this );
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cPacket_EntityLook EntityLook(*this);
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook );
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m_bDirtyOrientation = false;
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}
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