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Use LastPlacedSign instead of LastPlacedBlock.

This commit is contained in:
Howaner
2014-11-15 22:36:31 +01:00
parent fe9750136c
commit 277151582f
3 changed files with 6 additions and 9 deletions

View File

@@ -93,7 +93,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_UniqueID(0),
m_HasSentPlayerChunk(false),
m_Locale("en_GB"),
m_LastPlacedBlock(0, -1, 0),
m_LastPlacedSign(0, -1, 0),
m_ProtocolVersion(0)
{
m_Protocol = new cProtocolRecognizer(this);
@@ -1501,7 +1501,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
m_Player->GetInventory().RemoveOneEquippedItem();
}
m_LastPlacedBlock.Set(a_BlockX, a_BlockY, a_BlockZ);
cChunkInterface ChunkInterface(World->GetChunkMap());
NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
@@ -1680,8 +1679,9 @@ void cClientHandle::HandleUpdateSign(
const AString & a_Line3, const AString & a_Line4
)
{
if (m_LastPlacedBlock.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
if (m_LastPlacedSign.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
m_LastPlacedSign.Set(0, -1, 0);
m_Player->GetWorld()->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
}
}
@@ -2262,6 +2262,7 @@ void cClientHandle::SendDisconnect(const AString & a_Reason)
void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_LastPlacedSign.Set(a_BlockX, a_BlockY, a_BlockZ);
m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
}

View File

@@ -125,9 +125,6 @@ public:
inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
/** Returns the positions from the last block that the player placed. */
const Vector3i & GetLastPlacedBlock(void) const { return m_LastPlacedBlock; } // tolua_export
/** Called while the client is being ticked from the world via its cPlayer object */
void Tick(float a_Dt);
@@ -436,8 +433,8 @@ private:
/** Client Settings */
AString m_Locale;
/** The positions from the last block that the player placed. It's needed to verify the sign text change. */
Vector3i m_LastPlacedBlock;
/** The positions from the last sign that the player placed. It's needed to verify the sign text change. */
Vector3i m_LastPlacedSign;
/** The plugin channels that the client has registered. */
cChannels m_PluginChannels;