Merge branch 'master' into fixes
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@@ -3487,14 +3487,16 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc
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cChunkDef::BlockNibbles BlockMetas;
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a_ChunkDesc.CompressBlockMetas(BlockMetas);
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m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
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cSetChunkDataPtr SetChunkData(new cSetChunkData(
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a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
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a_ChunkDesc.GetBlockTypes(), BlockMetas,
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NULL, NULL, // We don't have lighting, chunk will be lighted when needed
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&a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(),
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a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(),
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true
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)));
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));
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SetChunkData->RemoveInvalidBlockEntities();
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m_World->QueueSetChunkData(SetChunkData);
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}
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