More Vector3 in cBlockHandler (#4644)
* cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works.
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@@ -580,7 +580,7 @@ function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, C
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if (HeldItemType == E_ITEM_STICK) then
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-- Magic sTick of ticking: set the pointed block for ticking at the next tick
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Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
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Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
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Player:GetWorld():SetNextBlockToTick(Vector3i(BlockX, BlockY, BlockZ));
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return true
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elseif (HeldItemType == E_ITEM_BLAZE_ROD) then
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return OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
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