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Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.

This breaks plugin API! Plugins need to modify their hook functions to match those used in the Core plugin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@750 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-18 09:56:28 +00:00
parent 2cae4b24d8
commit 2691e8daed
50 changed files with 2299 additions and 2704 deletions

View File

@@ -195,15 +195,15 @@ void cPacket_PlayerMoveLook::Serialize(AString & a_Data) const
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPacket_PlayerPosition:
cPacket_PlayerPosition::cPacket_PlayerPosition( cPlayer* a_Player )
cPacket_PlayerPosition::cPacket_PlayerPosition(cPlayer * a_Player)
{
m_PacketID = E_PLAYERPOS;
m_PosX = a_Player->GetPosX();
m_PosY = a_Player->GetPosY() + 1.65;
m_PosZ = a_Player->GetPosZ();
m_Stance = a_Player->GetStance();
m_bFlying = a_Player->GetFlying();
m_PosX = a_Player->GetPosX();
m_PosY = a_Player->GetPosY() + 1.65;
m_PosZ = a_Player->GetPosZ();
m_Stance = a_Player->GetStance();
m_IsOnGround = a_Player->IsOnGround();
}
@@ -213,11 +213,11 @@ cPacket_PlayerPosition::cPacket_PlayerPosition( cPlayer* a_Player )
int cPacket_PlayerPosition::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEDouble, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_Stance, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_Stance, TotalBytes);
HANDLE_PACKET_READ(ReadBEDouble, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_IsOnGround, TotalBytes);
return TotalBytes;
}
@@ -232,7 +232,7 @@ void cPacket_PlayerPosition::Serialize(AString & a_Data) const
AppendDouble (a_Data, m_PosY);
AppendDouble (a_Data, m_Stance);
AppendDouble (a_Data, m_PosZ);
AppendBool (a_Data, m_bFlying);
AppendBool (a_Data, m_IsOnGround);
}