Simulators now have direct access to the cChunk object in the WakeUp() call
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -29,10 +29,9 @@ cRedstoneSimulator::~cRedstoneSimulator()
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void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
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void cRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
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{
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cCSLock Lock( m_CS );
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m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) );
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m_Blocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
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}
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