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Simulators now have direct access to the cChunk object in the WakeUp() call

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-02-28 07:42:45 +00:00
parent d828054152
commit 2588f5a605
21 changed files with 236 additions and 131 deletions

View File

@@ -72,8 +72,9 @@ bool cFireSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
// TODO: This can be optimized
BLOCKTYPE BlockType = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (!IsAllowedBlock(BlockType))
{