Simulators now have direct access to the cChunk object in the WakeUp() call
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -72,8 +72,9 @@ bool cFireSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
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void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
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{
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// TODO: This can be optimized
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BLOCKTYPE BlockType = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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if (!IsAllowedBlock(BlockType))
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{
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