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Simulators now have direct access to the cChunk object in the WakeUp() call

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-02-28 07:42:45 +00:00
parent d828054152
commit 2588f5a605
21 changed files with 236 additions and 131 deletions

View File

@@ -492,15 +492,10 @@ void cChunk::BroadcastPendingBlockChanges(void)
void cChunk::CheckBlocks(void)
{
cCSLock Lock2(m_CSBlockLists);
unsigned int NumTickBlocks = m_ToTickBlocks.size();
Lock2.Unlock();
if (NumTickBlocks == 0)
if (m_ToTickBlocks.size() == 0)
{
return;
}
Lock2.Lock();
std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
m_ToTickBlocks.clear();
Lock2.Unlock();
@@ -1131,17 +1126,18 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
}
m_ToTickBlocks.push_back(index);
CheckNeighbors(a_RelX, a_RelY, a_RelZ);
QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ);
Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ );
cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
if( BlockEntity )
Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
cBlockEntity * BlockEntity = GetBlockEntity(WorldPos);
if (BlockEntity != NULL)
{
BlockEntity->Destroy();
RemoveBlockEntity( BlockEntity );
RemoveBlockEntity(BlockEntity);
delete BlockEntity;
}
switch( a_BlockType )
switch (a_BlockType)
{
case E_BLOCK_CHEST:
{
@@ -1181,62 +1177,7 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
void cChunk::CheckNeighbors(int a_RelX, int a_RelY, int a_RelZ)
{
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
if (a_RelX < cChunkDef::Width - 1)
{
m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX + 1, a_RelY, a_RelZ));
}
else
{
m_ChunkMap->CheckBlock(BlockX + 1, a_RelY, BlockZ);
}
if (a_RelX > 0)
{
m_ToTickBlocks.push_back( MakeIndexNoCheck(a_RelX - 1, a_RelY, a_RelZ));
}
else
{
m_ChunkMap->CheckBlock(BlockX - 1, a_RelY, BlockZ);
}
if (a_RelY < cChunkDef::Height - 1)
{
m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY + 1, a_RelZ));
}
if (a_RelY > 0)
{
m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY - 1, a_RelZ));
}
if (a_RelZ < cChunkDef::Width - 1)
{
m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ + 1));
}
else
{
m_ChunkMap->CheckBlock(BlockX, a_RelY, BlockZ + 1);
}
if (a_RelZ > 0)
{
m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ - 1));
}
else
{
m_ChunkMap->CheckBlock(BlockX, a_RelY, BlockZ - 1);
}
}
void cChunk::CheckBlock(int a_RelX, int a_RelY, int a_RelZ)
void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
if (!IsValid())
{
@@ -1250,7 +1191,38 @@ void cChunk::CheckBlock(int a_RelX, int a_RelY, int a_RelZ)
void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
{
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
struct
{
int x, y, z;
}
Coords[] =
{
{ 1, 0, 0},
{-1, 0, 0},
{ 0, 1, 0},
{ 0, -1, 0},
{ 0, 0, 1},
{ 0, 0, -1},
} ;
for (int i = 0; i < ARRAYCOUNT(Coords); i++)
{
cChunk * ch = GetNeighborChunk(BlockX + Coords[i].x, a_RelY, BlockZ + Coords[i].z);
if (ch != NULL)
{
ch->QueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z);
}
} // for i - Coords[]
}
void cChunk::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
{
ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)));
@@ -1833,6 +1805,74 @@ void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_Bloc
cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Convert coords to relative, then call the relative version:
a_BlockX -= m_PosX * cChunkDef::Width;
a_BlockZ -= m_PosZ * cChunkDef::Width;
return GetRelNeighborChunk(a_BlockX, a_BlockY, a_BlockZ);
}
cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelY, int a_RelZ)
{
bool ReturnThis = true;
if (a_RelX < 0)
{
if (m_NeighborXM != NULL)
{
cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelY, a_RelZ);
if (Candidate != NULL)
{
return Candidate;
}
}
// Going X first failed, but if the request is crossing Z as well, let's try the Z first later on.
ReturnThis = false;
}
else if (a_RelX >= cChunkDef::Width)
{
if (m_NeighborXP != NULL)
{
cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelY, a_RelZ);
if (Candidate != NULL)
{
return Candidate;
}
}
// Going X first failed, but if the request is crossing Z as well, let's try the Z first later on.
ReturnThis = false;
}
if (a_RelZ < 0)
{
if (m_NeighborZM != NULL)
{
return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelY, a_RelZ + cChunkDef::Width);
// For requests crossing both X and Z, the X-first way has been already tried
}
return NULL;
}
else if (a_RelZ >= cChunkDef::Width)
{
if (m_NeighborZP != NULL)
{
return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelY, a_RelZ - cChunkDef::Width);
// For requests crossing both X and Z, the X-first way has been already tried
}
return NULL;
}
return (ReturnThis ? this : NULL);
}
void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )