Fix issues below y = 0
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@@ -878,6 +878,12 @@ void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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m_InvulnerableTicks--;
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}
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if ((GetPosY() < 0) && (!IsPlayer()))
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{
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Destroy();
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return;
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}
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if (m_AttachedTo != nullptr)
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{
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SetPosition(m_AttachedTo->GetPosition());
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