Digging leaves with shears now drops leaves
Falling Sand now notifies water around Implemented Function to get the relative chunk position in the total position (cChunk::PositionToWorldPosition) Pistons don´t drop water and lava items anymore when stopping water/lava implemented Getter for lava and water simulator IsBlockWater and IsBlockLava function in Defines.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@97 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -5,8 +5,12 @@
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#include <sys/stat.h> // for mkdir
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#include <sys/types.h>
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#endif
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#include "cChunk.h"
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#include "cWorld.h"
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#include "cWaterSimulator.h"
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#include "cLavaSimulator.h"
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#include "cClientHandle.h"
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#include "cServer.h"
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#include "zlib.h"
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@@ -249,7 +253,13 @@ void cChunk::Tick(float a_Dt)
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{
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if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR )
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{
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SetBlock( X, Y, Z, 0, 0 );
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SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
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int wX, wY, wZ;
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PositionToWorldPosition(X, Y, Z, wX, wY, wZ);
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m_World->GetWaterSimulator()->WakeUp( wX, wY, wZ );
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m_World->GetLavaSimulator()->WakeUp( wX, wY, wZ );
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if (isRedstone) {
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cRedstone Redstone(m_World);
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Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
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@@ -291,7 +301,7 @@ void cChunk::Tick(float a_Dt)
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AddDirection( XX, YY, ZZ, Dir, true );
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if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
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{
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SetBlock( X, Y, Z, 0, 0 );
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SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
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cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
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Pickup->Initialize( m_World );
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}
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@@ -305,10 +315,19 @@ void cChunk::Tick(float a_Dt)
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case E_BLOCK_SAND:
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{
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char BottomBlock = GetBlock( X, Y-1, Z );
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if( BottomBlock == E_BLOCK_AIR || BottomBlock == E_BLOCK_WATER || BottomBlock == E_BLOCK_STATIONARY_WATER || BottomBlock == E_BLOCK_LAVA || BottomBlock == E_BLOCK_STATIONARY_LAVA )
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if( BottomBlock == E_BLOCK_AIR || IsBlockWater(BottomBlock) || IsBlockLava(BottomBlock) )
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{
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SetBlock( X, Y, Z, 0, 0 );
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SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
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SetBlock( X, Y-1, Z, BlockID, 0 );
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int wX, wY, wZ;
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PositionToWorldPosition(X, Y, Z, wX, wY, wZ);
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m_World->GetWaterSimulator()->WakeUp( wX, wY, wZ );
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m_World->GetLavaSimulator()->WakeUp( wX, wY, wZ );
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m_World->GetWaterSimulator()->WakeUp( wX, wY - 1, wZ );
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m_World->GetLavaSimulator()->WakeUp( wX, wY - 1, wZ );
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}
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}
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break;
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@@ -1448,3 +1467,11 @@ void cChunk::RemoveTickBlockEntity( cFurnaceEntity* a_Entity )
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{
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m_pState->m_TickBlockEntities.remove( a_Entity );
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}
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void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
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{
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a_Y = a_ChunkY;
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a_X = m_PosX * 16 + a_ChunkX;
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a_Z = m_PosZ * 16 + a_ChunkZ;
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}
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