LuaState: Implemented proper locking for cCallback.
This commit is contained in:
@@ -103,7 +103,9 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
|
||||
return 0;
|
||||
}
|
||||
|
||||
ChunkStay->Enable(*World->GetChunkMap(), 3, 4);
|
||||
cLuaState::cCallbackPtr onChunkAvailable, onAllChunksAvailable;
|
||||
L.GetStackValues(3, onChunkAvailable, onAllChunksAvailable); // Callbacks may be unassigned at all - as a request to load / generate chunks
|
||||
ChunkStay->Enable(*World->GetChunkMap(), onChunkAvailable, onAllChunksAvailable);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user