Many api fixes, add vanilla names to mob type -> string functions and mob spawner fixes.
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@@ -296,7 +296,7 @@ void cNBTChunkSerializer::AddMobSpawnerEntity(cMobSpawnerEntity * a_MobSpawner)
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_MobSpawner, "MobSpawner");
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m_Writer.AddShort("Entity", static_cast<short>(a_MobSpawner->GetEntity()));
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m_Writer.AddString("EntityId", a_MobSpawner->GetEntityName());
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m_Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(a_MobSpawner->GetEntity()));
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m_Writer.AddShort("Delay", a_MobSpawner->GetSpawnDelay());
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m_Writer.EndCompound();
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}
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