@@ -1386,7 +1386,7 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
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void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
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void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData)
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{
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ASSERT(m_State == 3); // In game mode?
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double PosX = a_Entity.GetPosX();
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