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Delet SpawnObject params

* Fix #4679

awkward...
This commit is contained in:
Tiger Wang
2020-04-19 21:03:17 +01:00
parent 61aff2af12
commit 246acb19f9
17 changed files with 19 additions and 43 deletions

View File

@@ -30,13 +30,6 @@
/** Converts an angle in radians into a byte representation used by the network protocol */
#define ANGLE_TO_PROTO(X) static_cast<Byte>(X * 255 / 360)
////////////////////////////////////////////////////////////////////////////////
// cProjectileTracerCallback:
@@ -451,7 +444,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a
void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
{
// Default spawning - use the projectile kind to spawn an object:
a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
a_Client.SendSpawnObject(*this, m_ProjectileKind, 12);
a_Client.SendEntityMetadata(*this);
}