@@ -92,7 +92,7 @@ cFloater::cFloater(Vector3d a_Pos, Vector3d a_Speed, UInt32 a_PlayerID, int a_Co
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void cFloater::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendSpawnObject(*this, 90, static_cast<int>(m_PlayerID), 0, 0);
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a_Client.SendSpawnObject(*this, 90, static_cast<int>(m_PlayerID));
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}
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