Adding basic Banner functionality (#4806)

+ Added item and block for banners

Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
This commit is contained in:
12xx12
2021-03-15 02:47:55 +00:00
committed by GitHub
co-authored by 12xx12 Tiger Wang
parent ca5608c66c
commit 243083e01a
20 changed files with 617 additions and 15 deletions
+13
View File
@@ -30,6 +30,7 @@ Implements the 1.11 protocol classes:
#include "../Mobs/IncludeAllMonsters.h"
#include "../BlockEntities/BannerEntity.h"
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/BedEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
@@ -416,6 +417,18 @@ void cProtocol_1_11_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity
switch (a_BlockEntity.GetBlockType())
{
case E_BLOCK_WALL_BANNER:
case E_BLOCK_STANDING_BANNER:
{
auto & BannerEntity = static_cast<const cBannerEntity &>(a_BlockEntity);
Writer.AddInt("x", BannerEntity.GetPosX());
Writer.AddInt("y", BannerEntity.GetPosY());
Writer.AddInt("z", BannerEntity.GetPosZ());
Writer.AddString("id", "Banner");
Writer.AddInt("Base", static_cast<Int32>(BannerEntity.GetBaseColor()));
break;
}
case E_BLOCK_BEACON:
{
auto & BeaconEntity = static_cast<const cBeaconEntity &>(a_BlockEntity);