Normalized comments.
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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@@ -223,7 +223,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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SendExperience();
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}
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if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
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if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
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{
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// Apply food exhaustion from movement:
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ApplyFoodExhaustionFromMovement();
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@@ -284,19 +284,19 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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short cPlayer::CalcLevelFromXp(short a_XpTotal)
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{
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//level 0 to 15
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// level 0 to 15
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if(a_XpTotal <= XP_TO_LEVEL15)
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{
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return a_XpTotal / XP_PER_LEVEL_TO15;
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}
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//level 30+
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// level 30+
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if(a_XpTotal > XP_TO_LEVEL30)
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{
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return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
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}
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//level 16 to 30
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// level 16 to 30
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return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
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}
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@@ -306,19 +306,19 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
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short cPlayer::XpForLevel(short a_Level)
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{
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//level 0 to 15
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// level 0 to 15
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if(a_Level <= 15)
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{
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return a_Level * XP_PER_LEVEL_TO15;
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}
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//level 30+
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// level 30+
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if(a_Level >= 31)
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{
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return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
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}
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//level 16 to 30
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// level 16 to 30
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return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
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}
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@@ -353,7 +353,7 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
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if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
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{
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LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
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return false; //oops, they gave us a dodgey number
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return false; // oops, they gave us a dodgey number
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}
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m_CurrentXp = a_CurrentXp;
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@@ -375,7 +375,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
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// Value was bad, abort and report
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LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.",
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a_Xp_delta);
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return -1; // Should we instead just return the current Xp?
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return -1; // Should we instead just return the current Xp?
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}
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m_CurrentXp += a_Xp_delta;
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@@ -477,7 +477,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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{
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float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
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if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
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if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
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{
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// Increment statistic
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m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
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@@ -623,7 +623,7 @@ void cPlayer::FinishEating(void)
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GetInventory().RemoveOneEquippedItem();
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//if the food is mushroom soup, return a bowl to the inventory
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// if the food is mushroom soup, return a bowl to the inventory
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if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) {
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cItem emptyBowl(E_ITEM_BOWL, 1, 0, "");
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GetInventory().AddItem(emptyBowl, true, true);
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@@ -871,10 +871,10 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
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if (m_Health > 0)
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{
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return; // not dead yet =]
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return; // not dead yet =]
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}
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m_bVisible = false; // So new clients don't see the player
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m_bVisible = false; // So new clients don't see the player
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// Puke out all the items
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cItems Pickups;
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@@ -925,7 +925,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
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else
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{
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AString KillerClass = a_TDI.Attacker->GetClass();
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KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
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KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
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GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));
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}
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@@ -1338,7 +1338,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
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void cPlayer::SetVisible(bool a_bVisible)
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{
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if (a_bVisible && !m_bVisible) // Make visible
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if (a_bVisible && !m_bVisible) // Make visible
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{
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m_bVisible = true;
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m_World->BroadcastSpawnEntity(*this);
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@@ -1420,7 +1420,7 @@ bool cPlayer::HasPermission(const AString & a_Permission)
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{
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if( OtherSplit[i].compare( Split[i] ) != 0 )
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{
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if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
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if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
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break;
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}
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}
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@@ -1548,7 +1548,7 @@ void cPlayer::TossEquippedItem(char a_Amount)
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char NewAmount = a_Amount;
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if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
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{
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NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
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NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
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}
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GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
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@@ -1610,7 +1610,7 @@ void cPlayer::TossItems(const cItems & a_Items)
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double vX = 0, vY = 0, vZ = 0;
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EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
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vY = -vY * 2 + 1.f;
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m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
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m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
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}
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@@ -1931,7 +1931,7 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
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void cPlayer::UseEquippedItem(void)
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{
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if (IsGameModeCreative()) // No damage in creative
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if (IsGameModeCreative()) // No damage in creative
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{
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return;
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}
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@@ -2074,7 +2074,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
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{
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if (IsClimbing())
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{
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if (a_DeltaPos.y > 0.0) // Going up
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if (a_DeltaPos.y > 0.0) // Going up
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{
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m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
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}
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@@ -2093,7 +2093,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
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}
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else
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{
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if (Value >= 25) // Ignore small/slow movement
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if (Value >= 25) // Ignore small/slow movement
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{
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m_Stats.AddValue(statDistFlown, Value);
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}
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