Normalized comments.
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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@@ -235,7 +235,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cBlockPistonHeadHandler:
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cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
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@@ -262,7 +262,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter
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a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ);
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if (a_Player->IsGameModeCreative())
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{
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return; // No pickups if creative
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return; // No pickups if creative
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}
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cItems Pickups;
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