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@@ -42,7 +42,7 @@ cDropSpenserEntity::~cDropSpenserEntity()
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void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction)
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{
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switch (a_Direction & 0x07) // Vanilla uses the 8th bit to determine power state - we don't
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switch (a_Direction & 0x07) // Vanilla uses the 8th bit to determine power state - we don't
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{
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case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return;
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case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return;
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@@ -90,7 +90,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
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int SmokeDir = 0;
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switch (Meta)
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{
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case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
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case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
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case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break;
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case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
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case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
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@@ -235,7 +235,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
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cItems Pickups;
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Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
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const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6
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const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6
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int PickupSpeedX = 0, PickupSpeedY = 0, PickupSpeedZ = 0;
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switch (Meta)
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{
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@@ -249,7 +249,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
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double MicroX, MicroY, MicroZ;
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MicroX = DispX + 0.5;
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MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser
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MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser
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MicroZ = DispZ + 0.5;
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