Added speed entity effect.
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@@ -1063,7 +1063,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
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(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
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)
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{
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// Players can't destroy blocks with a Sword in the hand.
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// Players can't destroy blocks with a sword in the hand.
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return;
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}
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