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Added levels of shrapnel

This commit is contained in:
Tiger Wang
2014-03-18 20:45:10 +00:00
parent e672988577
commit 23ffaa19b7
3 changed files with 18 additions and 8 deletions

View File

@@ -578,13 +578,15 @@ void cWorld::Start(void)
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
m_bTNTSpawnsShrapnel = IniFile.GetValueSetB("Physics", "IsTNTShrapnelEnabled", true);
m_TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", 2);
m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
m_GameMode = (eGameMode)IniFile.GetValueSetI("General", "Gamemode", m_GameMode);
if (m_TNTShrapnelLevel > 2)
m_TNTShrapnelLevel = 2;
// Load allowed mobs:
const char * DefaultMonsters = "";