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Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@336 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-28 10:45:53 +00:00
parent bccd52530f
commit 230f98a774
8 changed files with 342 additions and 152 deletions

View File

@@ -1288,6 +1288,24 @@ void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}
void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks)
{
m_ChunkMap->LoadChunks(a_Chunks);
}
void cWorld::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
m_ChunkMap->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4);
@@ -1297,9 +1315,9 @@ void cWorld::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, cons
void cWorld::ChunkStay(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Stay)
void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
{
m_ChunkMap->ChunkStay(a_ChunkX, a_ChunkY, a_ChunkZ, a_Stay);
m_ChunkMap->ChunksStay(a_Chunks, a_Stay);
}