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Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@336 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-28 10:45:53 +00:00
parent bccd52530f
commit 230f98a774
8 changed files with 342 additions and 152 deletions

View File

@@ -106,12 +106,12 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ
cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
cCSLock Lock(m_CSLayers);
// No need to lock m_CSLayers, since it's already locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
return cChunkPtr();
return NULL;
}
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
@@ -132,12 +132,12 @@ cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
cCSLock Lock(m_CSLayers);
// No need to lock m_CSLayers, since it's already locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
return cChunkPtr();
return NULL;
}
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
@@ -157,6 +157,23 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
return NULL;
}
return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}
void cChunkMap::BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude)
{
// Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
@@ -261,7 +278,7 @@ void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cChunkMap::ChunkDataLoaded(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
if (Chunk == NULL)
{
return;
@@ -277,7 +294,7 @@ void cChunkMap::ChunkDataLoaded(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const
void cChunkMap::ChunkDataGenerated(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
if (Chunk == NULL)
{
return;
@@ -329,13 +346,7 @@ bool cChunkMap::GetChunkBlocks(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char *
bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
return false;
}
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
return (Chunk != NULL) && Chunk->IsValid();
}
@@ -405,6 +416,7 @@ void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
{
int ChunkX = a_BlockList.front().ChunkX;
int ChunkZ = a_BlockList.front().ChunkZ;
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
@@ -477,7 +489,7 @@ char cChunkMap::GetBlock(int a_X, int a_Y, int a_Z)
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetBlock(a_X, a_Y, a_Z);
@@ -653,7 +665,7 @@ void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1,
bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
if (Chunk == NULL)
{
return false;
@@ -697,7 +709,7 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client, const cChunkCoo
bool cChunkMap::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -754,6 +766,43 @@ void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
if (Chunk == NULL)
{
// Internal error
return false;
}
if (Chunk->IsValid())
{
// Already loaded
return true;
}
}
return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}
/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
{
for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
{
LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
} // for itr - a_Chunks[]
}
void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
cCSLock Lock(m_CSLayers);
@@ -771,15 +820,18 @@ void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, c
void cChunkMap::ChunkStay(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Stay)
void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
if (Chunk == NULL)
for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
{
return;
cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
if (Chunk == NULL)
{
continue;
}
Chunk->Stay(a_Stay);
}
Chunk->Stay(a_Stay);
}
@@ -856,7 +908,7 @@ cChunkMap::cChunkLayer::~cChunkLayer()
cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
@@ -934,7 +986,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
{
if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))
{
// The chunk destructor calls our GetChunk() while removing its entities
// The cChunk destructor calls our GetChunk() while removing its entities
// so we still need to be able to return the chunk. Therefore we first delete, then NULLify
// Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
delete m_Chunks[i];
@@ -975,7 +1027,8 @@ void cChunkMap::ChunkValidated(void)
// cChunkStay:
cChunkStay::cChunkStay(cWorld * a_World) :
m_World(a_World)
m_World(a_World),
m_IsEnabled(false)
{
}
@@ -994,17 +1047,11 @@ cChunkStay::~cChunkStay()
void cChunkStay::Clear(void)
{
cChunkCoordsList Chunks;
if (m_IsEnabled)
{
cCSLock Lock(m_CS);
std::swap(Chunks, m_Chunks);
Disable();
}
// Un-"stay" all chunks:
for (cChunkCoordsList::const_iterator itr = Chunks.begin(); itr != Chunks.end(); ++itr)
{
m_World->ChunkStay(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ, false);
} // for itr - Chunks[]
m_Chunks.clear();
}
@@ -1013,16 +1060,17 @@ void cChunkStay::Clear(void)
void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CS);
ASSERT(!m_IsEnabled);
for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
{
if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
{
// Already "stayed"
// Already present
return;
}
} // for itr - Chunks[]
m_World->ChunkStay(a_ChunkX, a_ChunkY, a_ChunkZ);
m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
}
@@ -1031,13 +1079,14 @@ void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CS);
ASSERT(!m_IsEnabled);
for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
{
if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
{
// Found, un-"stay"
m_World->ChunkStay(a_ChunkX, a_ChunkY, a_ChunkZ, false);
m_Chunks.erase(itr);
return;
}
} // for itr - Chunks[]
@@ -1046,3 +1095,27 @@ void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cChunkStay::Enable(void)
{
ASSERT(!m_IsEnabled);
m_World->ChunksStay(*this, true);
m_IsEnabled = true;
}
void cChunkStay::Disable(void)
{
ASSERT(m_IsEnabled);
m_World->ChunksStay(*this, false);
m_IsEnabled = false;
}