Even more fixes [SEE DESC]
* Fixed minecarts breaking completely due to stuff * Rails are now non solid again + Added IsRail inline bool - Removed Herobrine
This commit is contained in:
@@ -12,6 +12,7 @@
|
||||
#include "../Simulator/FluidSimulator.h"
|
||||
#include "../PluginManager.h"
|
||||
#include "../Tracer.h"
|
||||
#include "Minecart.h"
|
||||
|
||||
|
||||
|
||||
@@ -553,6 +554,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
|
||||
}
|
||||
else if ((IsBlockRail(BlockBelow)) && (IsMinecart())) // Rails aren't solid, except for Minecarts
|
||||
{
|
||||
fallspeed = 0;
|
||||
m_bOnGround = true;
|
||||
}
|
||||
else if (BlockIn == E_BLOCK_COBWEB)
|
||||
{
|
||||
NextSpeed.y *= 0.05; // Reduce overall falling speed
|
||||
@@ -567,25 +573,40 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (
|
||||
(BlockBelow != E_BLOCK_RAIL) &&
|
||||
(BlockBelow != E_BLOCK_DETECTOR_RAIL) &&
|
||||
(BlockBelow != E_BLOCK_POWERED_RAIL) &&
|
||||
(BlockBelow != E_BLOCK_ACTIVATOR_RAIL)
|
||||
)
|
||||
if (IsMinecart())
|
||||
{
|
||||
// Friction
|
||||
if (NextSpeed.SqrLength() > 0.0004f)
|
||||
if (!IsBlockRail(BlockBelow))
|
||||
{
|
||||
NextSpeed.x *= 0.7f / (1 + a_Dt);
|
||||
if (fabs(NextSpeed.x) < 0.05)
|
||||
// Friction if minecart is off track, otherwise, Minecart.cpp handles this
|
||||
if (NextSpeed.SqrLength() > 0.0004f)
|
||||
{
|
||||
NextSpeed.x = 0;
|
||||
NextSpeed.x *= 0.7f / (1 + a_Dt);
|
||||
if (fabs(NextSpeed.x) < 0.05)
|
||||
{
|
||||
NextSpeed.x = 0;
|
||||
}
|
||||
NextSpeed.z *= 0.7f / (1 + a_Dt);
|
||||
if (fabs(NextSpeed.z) < 0.05)
|
||||
{
|
||||
NextSpeed.z = 0;
|
||||
}
|
||||
}
|
||||
NextSpeed.z *= 0.7f / (1 + a_Dt);
|
||||
if (fabs(NextSpeed.z) < 0.05)
|
||||
}
|
||||
else
|
||||
{
|
||||
// Friction
|
||||
if (NextSpeed.SqrLength() > 0.0004f)
|
||||
{
|
||||
NextSpeed.z = 0;
|
||||
NextSpeed.x *= 0.7f / (1 + a_Dt);
|
||||
if (fabs(NextSpeed.x) < 0.05)
|
||||
{
|
||||
NextSpeed.x = 0;
|
||||
}
|
||||
NextSpeed.z *= 0.7f / (1 + a_Dt);
|
||||
if (fabs(NextSpeed.z) < 0.05)
|
||||
{
|
||||
NextSpeed.z = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user