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Added HOOK_SERVER_PING

This commit is contained in:
Howaner
2014-08-20 16:01:30 +02:00
parent 9395cf0bca
commit 228dd61995
8 changed files with 926 additions and 36 deletions

View File

@@ -1193,14 +1193,14 @@ bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity
bool cPluginLua::OnServerPing(const AString & a_Username, AString & a_Motd, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
bool cPluginLua::OnServerPing(AString & a_Motd, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SERVER_PING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), a_Username, a_Motd, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_Motd, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon);
m_LuaState.Call((int)(**itr), a_Motd, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_Motd, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon);
if (res)
{
return true;