Entity Effect: Separates total duration and ticks of activity
Changed HandleEntityEffect to use cEntityEffect's ticks instead of a static counter
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@@ -30,14 +30,14 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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// Apply entity effect
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HandleEntityEffect(effect_type, effect_values);
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// Reduce the effect's duration
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effect_values.m_Ticks--;
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// Increase the effect's tick counter
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effect_values.m_Ticks++;
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// Iterates (must be called before any possible erasure)
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++iter;
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// Remove effect if duration has elapsed
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if (effect_values.m_Ticks <= 0)
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if (effect_values.GetDuration() - effect_values.m_Ticks <= 0)
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{
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RemoveEntityEffect(effect_type);
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}
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@@ -68,8 +68,9 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E
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return;
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}
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a_Effect.SetDuration(a_Effect.GetDuration() * a_Effect.GetDistanceModifier());
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m_EntityEffects[a_EffectType] = a_Effect;
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.m_Ticks * a_Effect.GetDistanceModifier());
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.GetDuration());
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}
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@@ -143,12 +144,9 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect
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// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
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int frequency = std::floor(50.0 / (double)(a_Effect.GetIntensity() + 1));
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// TODO: The counter needs to be specific to one cPawn, make it a member variable.
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static short counter = 0;
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if (++counter >= frequency)
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if (a_Effect.m_Ticks % frequency == 0)
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{
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Heal(1);
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counter = 0;
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}
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return;
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@@ -158,16 +156,13 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect
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// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
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int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
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// TODO: The counter needs to be specific to one cPawn, make it a member variable.
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static short counter = 0;
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if (++counter >= frequency)
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if (a_Effect.m_Ticks % frequency == 0)
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{
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// Cannot take poison damage when health is at 1
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if (GetHealth() > 1)
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{
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TakeDamage(dtPoisoning, a_Effect.GetUser(), 1, 0);
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}
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counter = 0;
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}
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return;
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@@ -177,12 +172,9 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect
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// Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
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int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
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// TODO: The counter needs to be specific to one cPawn, make it a member variable.
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static short counter = 0;
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if (++counter >= frequency)
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if (a_Effect.m_Ticks % frequency == 0)
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{
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TakeDamage(dtWither, a_Effect.GetUser(), 1, 0);
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counter = 0;
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}
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//TODO: "<Player> withered away>
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return;
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