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Always use relative coordinates in AddBlock

+ Pass block, use relatives
* Fixes everything immediately converting abs back to rel and getting block, when these data were already available
This commit is contained in:
Tiger Wang
2020-07-29 01:18:59 +01:00
parent 99856df686
commit 225c2fa9f6
21 changed files with 139 additions and 231 deletions

View File

@@ -58,10 +58,10 @@ void cBlockEntityWithItems::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
auto & Simulator = *m_World->GetRedstoneSimulator();
// Notify comparators:
Simulator.WakeUp(m_Pos + Vector3i(1, 0, 0), &a_Chunk);
Simulator.WakeUp(m_Pos + Vector3i(-1, 0, 0), &a_Chunk);
Simulator.WakeUp(m_Pos + Vector3i(0, 0, 1), &a_Chunk);
Simulator.WakeUp(m_Pos + Vector3i(0, 0, -1), &a_Chunk);
m_World->WakeUpSimulators(m_Pos + Vector3i(1, 0, 0));
m_World->WakeUpSimulators(m_Pos + Vector3i(-1, 0, 0));
m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, 1));
m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, -1));
return true;
});
}

View File

@@ -216,3 +216,42 @@ bool cChestEntity::IsBlocked()
void cChestEntity::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
{
ASSERT(a_Grid == &m_Contents);
if (m_World == nullptr)
{
return;
}
// Have cBlockEntityWithItems update redstone and try to broadcast our window:
Super::OnSlotChanged(a_Grid, a_SlotNum);
cWindow * Window = GetWindow();
if ((Window == nullptr) && (m_Neighbour != nullptr))
{
// Window was null, Super will have failed.
// Neighbour might own the window:
Window = m_Neighbour->GetWindow();
}
if (Window != nullptr)
{
Window->BroadcastWholeWindow();
}
m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk)
{
auto & Simulator = *m_World->GetRedstoneSimulator();
// Notify comparators:
m_World->WakeUpSimulators(m_Pos + Vector3i(1, 0, 0));
m_World->WakeUpSimulators(m_Pos + Vector3i(-1, 0, 0));
m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, 1));
m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, -1));
return true;
});
}

View File

@@ -74,44 +74,7 @@ private:
cChestEntity * m_Neighbour;
/** cItemGrid::cListener overrides: */
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
{
ASSERT(a_Grid == &m_Contents);
if (m_World == nullptr)
{
return;
}
// Have cBlockEntityWithItems update redstone and try to broadcast our window:
Super::OnSlotChanged(a_Grid, a_SlotNum);
cWindow * Window = GetWindow();
if ((Window == nullptr) && (m_Neighbour != nullptr))
{
// Window was null, Super will have failed.
// Neighbour might own the window:
Window = m_Neighbour->GetWindow();
}
if (Window != nullptr)
{
Window->BroadcastWholeWindow();
}
m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk)
{
auto & Simulator = *m_World->GetRedstoneSimulator();
// Notify comparators:
Simulator.WakeUp(m_Pos + Vector3i(1, 0, 0), &a_Chunk);
Simulator.WakeUp(m_Pos + Vector3i(-1, 0, 0), &a_Chunk);
Simulator.WakeUp(m_Pos + Vector3i(0, 0, 1), &a_Chunk);
Simulator.WakeUp(m_Pos + Vector3i(0, 0, -1), &a_Chunk);
return true;
});
}
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override;
} ; // tolua_export