Redstone fixes and improvements [SEE DESC]
Haha, see desc. * Improved redstone speed through a marking dirty system. Only a select few devices are still continuously simulated * Fixed redstone crashing with recent piston changes
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@@ -1514,6 +1514,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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}
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MarkDirty();
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m_IsRedstoneDirty = true;
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m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
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