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Refactored block-to-pickup conversion. (#4417)

This commit is contained in:
Mattes D
2019-10-16 10:06:34 +02:00
committed by GitHub
parent 241d97bbf9
commit 221cc4ec5c
121 changed files with 2496 additions and 1744 deletions

View File

@@ -193,7 +193,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
if (a_MyMeta >= 8)
{
FLUID_FLOG(" Not fed and downwards, turning into non-downwards meta {0}", m_Falloff);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, m_Falloff);
a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, m_StationaryFluidBlock, m_Falloff);
}
else
{
@@ -201,12 +201,12 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
if (a_MyMeta < 8)
{
FLUID_FLOG(" Not fed, decreasing from {0} to {1}", a_MyMeta - m_Falloff, a_MyMeta);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, a_MyMeta);
a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, m_StationaryFluidBlock, a_MyMeta);
}
else
{
FLUID_FLOG(" Not fed, meta {0}, erasing altogether", a_MyMeta);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_AIR, 0);
}
}
return true;
@@ -254,7 +254,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
FLUID_FLOG(" Lava flowing into water, turning water at rel {0} into {1}",
Vector3i{a_RelX, a_RelY, a_RelZ}, ItemTypeToString(NewBlock)
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, NewBlock, 0);
m_World.BroadcastSoundEffect(
"block.lava.extinguish",
@@ -274,7 +274,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
FLUID_FLOG(" Water flowing into lava, turning lava at rel {0} into {1}",
Vector3i{a_RelX, a_RelY, a_RelZ}, ItemTypeToString(NewBlock)
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, NewBlock, 0);
m_World.BroadcastSoundEffect(
"block.lava.extinguish",
@@ -302,23 +302,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
cBlockHandler * Handler = BlockHandler(BlockType);
if (Handler->DoesDropOnUnsuitable())
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockInServerPluginInterface PluginInterface(m_World);
Handler->DropBlock(
ChunkInterface,
m_World,
PluginInterface,
nullptr,
BlockX,
a_RelY,
BlockZ
);
m_World.DropBlockAsPickups({BlockX, a_RelY, BlockZ}, nullptr, nullptr);
}
} // if (CanWashAway)
// Spread:
FLUID_FLOG(" Spreading to {0} with meta {1}", Vector3i{BlockX, a_RelY, BlockZ}, a_NewMeta);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, m_FluidBlock, a_NewMeta);
m_World.GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, a_NearChunk);
HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
@@ -362,7 +352,7 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX
{
// Found enough, turn into a source and bail out
// FLUID_FLOG(" Found enough neighbor sources, turning into a source");
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, 0);
a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, m_FluidBlock, 0);
return true;
}
}
@@ -411,13 +401,13 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY
if (a_Meta == 0)
{
// Source lava block
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0);
a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_OBSIDIAN, 0);
return true;
}
// Ignore last lava level
else if (a_Meta <= 4)
{
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0);
a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_COBBLESTONE, 0);
return true;
}
}