Refactored block-to-pickup conversion. (#4417)
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@@ -22,9 +22,16 @@ public:
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bool GetBlockTypeMeta(Vector3i a_Pos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
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/** Sets the block at the specified coords to the specified value.
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Full processing, incl. updating neighbors, is performed.
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*/
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void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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Full processing, incl. updating neighbors, is performed. */
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void SetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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/** OBSOLETE, use the Vector3i-based overload instead.
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Sets the block at the specified coords to the specified value.
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Full processing, incl. updating neighbors, is performed. */
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void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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return SetBlock({a_BlockX, a_BlockY, a_BlockZ}, a_BlockType, a_BlockMeta);
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}
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void SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData, bool a_ShouldMarkDirty = true, bool a_ShouldInformClient = true);
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@@ -44,7 +51,11 @@ public:
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virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override;
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bool DigBlock(cWorldInterface & a_WorldInterface, int a_X, int a_Y, int a_Z);
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bool DigBlock(cWorldInterface & a_WorldInterface, Vector3i a_BlockPos);
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/** Digs the block and spawns the relevant pickups, as if a_Digger used a_Tool to dig the block. */
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void DropBlockAsPickups(Vector3i a_BlockPos, const cEntity * a_Digger = nullptr, const cItem * a_Tool = nullptr);
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private:
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cChunkMap * m_ChunkMap;
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