Refactored block-to-pickup conversion. (#4417)
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@@ -8,22 +8,30 @@
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class cBlockSignPostHandler :
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class cBlockSignPostHandler:
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public cBlockHandler
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{
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typedef cBlockHandler super;
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using super = cBlockHandler;
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public:
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cBlockSignPostHandler(BLOCKTYPE a_BlockType) :
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cBlockSignPostHandler(BLOCKTYPE a_BlockType):
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super(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
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return cItem(E_ITEM_SIGN, 1, 0);
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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if (a_RelY <= 0)
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