Refactored block-to-pickup conversion. (#4417)

This commit is contained in:
Mattes D
2019-10-16 10:06:34 +02:00
committed by GitHub
parent 241d97bbf9
commit 221cc4ec5c
121 changed files with 2496 additions and 1744 deletions
+16 -5
View File
@@ -11,18 +11,29 @@
class cBlockSaplingHandler :
public cBlockHandler
{
using super = cBlockHandler;
public:
cBlockSaplingHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
cBlockSaplingHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
// Only the first 2 bits contain the display information and the 4th bit is for the growth indicator, but, we use 0x07 for forward compatibility
a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 0x07));
// The low 3 bits store the sapling type; bit 0x08 is the growth timer (not used in pickups)
return cItem(m_BlockType, 1, a_BlockMeta & 0x07);
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));