Refactored block-to-pickup conversion. (#4417)
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@@ -11,18 +11,29 @@
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class cBlockSaplingHandler :
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public cBlockHandler
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{
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using super = cBlockHandler;
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public:
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cBlockSaplingHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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cBlockSaplingHandler(BLOCKTYPE a_BlockType):
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super(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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// Only the first 2 bits contain the display information and the 4th bit is for the growth indicator, but, we use 0x07 for forward compatibility
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a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 0x07));
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// The low 3 bits store the sapling type; bit 0x08 is the growth timer (not used in pickups)
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return cItem(m_BlockType, 1, a_BlockMeta & 0x07);
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
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