Refactored block-to-pickup conversion. (#4417)
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@@ -30,22 +30,34 @@ public:
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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// No pickups
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return {};
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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virtual void OnPlayerBrokeBlock(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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Vector3i a_BlockPos,
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
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) override
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{
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cItemHandler * Handler = a_Player.GetEquippedItem().GetHandler();
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if (a_Player.IsGameModeCreative() || !Handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER))
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auto handler = a_Player.GetEquippedItem().GetHandler();
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if (!a_Player.IsGameModeSurvival() || !handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER))
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{
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return;
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}
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auto & Random = GetRandomProvider();
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int Reward = 15 + Random.RandInt(14) + Random.RandInt(14);
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a_WorldInterface.SpawnSplitExperienceOrbs(static_cast<double>(a_BlockX), static_cast<double>(a_BlockY + 1), static_cast<double>(a_BlockZ), Reward);
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auto & random = GetRandomProvider();
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int reward = 15 + random.RandInt(14) + random.RandInt(14);
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a_WorldInterface.SpawnSplitExperienceOrbs(Vector3d(0.5, 0.5, 0.5) + a_BlockPos, reward);
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}
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} ;
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