Refactored block-to-pickup conversion. (#4417)
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@@ -50,30 +50,62 @@ public:
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);
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/** Called by cWorld::SetBlock() after the block has been set */
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virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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/** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */
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virtual void OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange
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);
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/** Called before the player has destroyed a block */
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Called just before the player breaks the block.
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The block is still valid in the world.
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By default does nothing special; descendants may provide further behavior. */
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virtual void OnPlayerBreakingBlock(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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Vector3i a_BlockPos
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) {}
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/** Called before a block gets destroyed / replaced with air */
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Called just after the player breaks the block.
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The block is already dug up in the world, the original block type and meta is passed in a_OldBlockType and a_OldBlockMeta.
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By default does nothing special, descendants may provide further behavior. */
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virtual void OnPlayerBrokeBlock(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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Vector3i a_BlockPos,
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
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) {}
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/** Called when a direct neighbor of this block has been changed (The position is the block's own position, not the changing neighbor's position)
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/** Called before a block gets broken (replaced with air), either by player or by natural means.
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If by player, it is called after the OnPlayerBreakingBlock() callback.
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By default does nothing. */
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virtual void OnBreaking(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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Vector3i a_BlockPos
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) {}
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/** Called after a block gets broken (replaced with air), either by player or by natural means.
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If by player, it is called before the OnPlayerBrokeBlock() callback.
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The block is already dug up in the world, the original block type and meta is passed in a_OldBlockType and a_OldBlockMeta.
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By default notifies all direct neighbors via their OnNeighborChanged() callbacks. */
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virtual void OnBroken(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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Vector3i a_BlockPos,
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
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);
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/** Called when a direct neighbor of this block has been changed.
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The position is the block's own position, NOT the changed neighbor's position.
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a_WhichNeighbor indicates which neighbor has changed. For example, BLOCK_FACE_YP meant the neighbor above has changed.
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BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) {}
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) {}
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/** Notifies the specified neighbor that the current block has changed.
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a_NeighborXYZ coords are the coords of the neighbor
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a_WhichNeighbor specifies which neighbor (relative to a_NeighborXYZ) has changed.
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a_NeighborPos are the coords of the neighbor to be notified
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a_WhichNeighbor specifies which neighbor (relative to a_NeighborPos) has changed.
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For example BLOCK_FACE_YP means that the block at {a_NeighborX, a_NeighborY + 1, a_NeighborZ} has changed.
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BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
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static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor);
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static void NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_NeighborPos, eBlockFace a_WhichNeighbor);
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/** Called when the player starts digging the block. */
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virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {}
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@@ -86,19 +118,18 @@ public:
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It forces the server to send the real state of a block to the client to prevent client assuming the operation is successfull */
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {}
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/** Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents */
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
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/** Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents.
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Overloaded method with coords and world interface for blocks that needs to access the block entity, e.g. a bed. */
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virtual void ConvertToPickups(cWorldInterface & a_WorldInterface, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ) {}
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/** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins
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@param a_Digger The entity causing the drop; it may be nullptr
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@param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand
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@param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment)
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*/
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virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true);
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/** Returns the pickups that would result if the block was mined by a_Digger using a_Tool.
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Doesn't do any actual block change / mining, only calculates the pickups.
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a_BlockEntity is the block entity present at the block, if any, nullptr if none.
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a_Digger is the entity that caused the conversion, usually the player digging.
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a_Tool is the tool used for the digging.
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The default implementation drops a single item created from m_BlockType and the current meta. */
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virtual cItems ConvertToPickups(
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NIBBLETYPE a_BlockMeta,
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cBlockEntity * a_BlockEntity,
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const cEntity * a_Digger = nullptr,
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const cItem * a_Tool = nullptr
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);
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/** Checks if the block can stay at the specified relative coords in the chunk */
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
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@@ -138,9 +169,13 @@ public:
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virtual bool IsInsideBlock(Vector3d a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta);
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/** Called when one of the neighbors gets set; equivalent to MC block update.
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By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
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and wakes up all simulators on the block. */
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virtual void Check(cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
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By default drops (DropBlockAsPickup() / SetBlock()) if the position is no longer suitable (CanBeAt(), DoesDropOnUnsuitable()),
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otherwise wakes up all simulators on the block. */
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virtual void Check(
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cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface,
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Vector3i a_RelPos,
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cChunk & a_Chunk
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);
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/** Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.gamepedia.com/Map_item_format */
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta);
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@@ -165,6 +200,11 @@ public:
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; }
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/** Returns true if the specified tool is valid and has a non-zero silk-touch enchantment.
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Helper used in many ConvertToPickups() implementations. */
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static bool ToolHasSilkTouch(const cItem * a_Tool);
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protected:
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BLOCKTYPE m_BlockType;
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