Refactored block-to-pickup conversion. (#4417)
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@@ -3,23 +3,40 @@
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#include "BlockHandler.h"
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#include "ChunkInterface.h"
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#include "../Item.h"
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#include "../BlockEntities/BlockEntityWithItems.h"
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class cBlockEntityHandler : public cBlockHandler
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/** Wrapper for blocks that have a cBlockEntity descendant attached to them and can be "used" by the player.
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Forwards the "use" event to the block entity. */
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class cBlockEntityHandler:
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public cBlockHandler
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{
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using super = cBlockHandler;
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public:
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cBlockEntityHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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cBlockEntityHandler(BLOCKTYPE a_BlockType):
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super(a_BlockType)
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{
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}
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virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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virtual bool IsUseable() override
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{
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return true;
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@@ -29,3 +46,35 @@ public:
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/** Wrapper for blocks that have a cBlockEntityWithItems descendant attached to them.
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When converting to pickups, drops self with meta reset to zero, and adds the container contents. */
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template <typename Base = cBlockEntityHandler>
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class cContainerEntityHandler:
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public Base
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{
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public:
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cContainerEntityHandler(BLOCKTYPE a_BlockType):
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Base(a_BlockType)
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{
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}
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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// Reset meta to 0
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cItems res(cItem(Base::m_BlockType, 1, 0));
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// Drop the contents:
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if (a_BlockEntity != nullptr)
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{
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auto container = static_cast<cBlockEntityWithItems *>(a_BlockEntity);
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res.AddItemGrid(container->GetContents());
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}
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return res;
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}
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};
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