Refactored block-to-pickup conversion. (#4417)
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@@ -10,17 +10,29 @@
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class cBlockCommandBlockHandler :
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public cBlockEntityHandler
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{
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using super = cBlockEntityHandler;
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public:
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cBlockCommandBlockHandler(BLOCKTYPE a_BlockType)
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: cBlockEntityHandler(a_BlockType)
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cBlockCommandBlockHandler(BLOCKTYPE a_BlockType):
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super(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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a_Pickups.push_back(cItem(E_BLOCK_AIR, 8, 0));
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// Don't allow as a pickup:
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return {};
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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