Refactored block-to-pickup conversion. (#4417)
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@@ -27,11 +27,6 @@ public:
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return cPluginManager::Get()->CallHookBlockSpread(m_World, a_BlockX, a_BlockY, a_BlockZ, a_Source);
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}
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virtual bool CallHookBlockToPickups(cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override
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{
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return cPluginManager::Get()->CallHookBlockToPickups(m_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups);
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}
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virtual bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
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{
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return cPluginManager::Get()->CallHookPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta);
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