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Add 'Group not found', when the Server load the users.ini and add auto generate from users.ini

This commit is contained in:
Howaner
2014-02-21 14:53:46 +01:00
parent 337c4e5cd4
commit 21febaf4b3
5 changed files with 61 additions and 2 deletions

View File

@@ -46,6 +46,7 @@ cGroupManager::cGroupManager()
LOGD("-- Loading Groups --");
LoadGroups();
CheckUsers();
LOGD("-- Groups Successfully Loaded --");
}
@@ -54,6 +55,42 @@ cGroupManager::cGroupManager()
void cGroupManager::CheckUsers(void)
{
cIniFile IniFile;
if (!IniFile.ReadFile("users.ini"))
{
LOGWARN("Regenerating users.ini, all users will be reset");
IniFile.AddHeaderComment(" This is the file in which the group the player belongs to is stored");
IniFile.AddHeaderComment(" The format is: [PlayerName] | Groups=GroupName");
IniFile.WriteFile("users.ini");
return;
}
unsigned int NumKeys = IniFile.GetNumKeys();
for (size_t i = 0; i < NumKeys; i++)
{
AString Player = IniFile.GetKeyName( i );
AString Groups = IniFile.GetValue(Player, "Groups", "");
if (!Groups.empty())
{
AStringVector Split = StringSplit( Groups, "," );
for( unsigned int i = 0; i < Split.size(); i++ )
{
if (!ExistsGroup(Split[i]))
{
LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str());
}
}
}
}
}
void cGroupManager::LoadGroups()
{
cIniFile IniFile;
@@ -137,6 +174,16 @@ void cGroupManager::LoadGroups()
bool cGroupManager::ExistsGroup( const AString & a_Name )
{
GroupMap::iterator itr = m_pState->Groups.find( a_Name );
return ( itr != m_pState->Groups.end() );
}
cGroup* cGroupManager::GetGroup( const AString & a_Name )
{
GroupMap::iterator itr = m_pState->Groups.find( a_Name );