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cMojangAPI: Added UUID-to-Name lookup.

Also fixed the bindings, now all functions are static-like.
This commit is contained in:
madmaxoft
2014-08-03 21:32:20 +02:00
parent 98a13d97b3
commit 21f52676f3
6 changed files with 531 additions and 72 deletions

View File

@@ -11,6 +11,11 @@
#include <time.h>
namespace Json
{
class Value;
}
@@ -45,14 +50,24 @@ public:
Note: only checks the string's length, not the actual content. */
static AString MakeUUIDDashed(const AString & a_UUID);
// tolua_end
/** Converts a player name into a UUID.
The UUID will be empty on error.
If a_UseOnlyCached is true, the function only consults the cached values.
If a_UseOnlyCached is false and the name is not found in the cache, it is looked up online, which is a blocking
operation, do not use this in world-tick thread! */
operation, do not use this in world-tick thread!
If you have multiple names to resolve, use the GetUUIDsFromPlayerNames() function, it uses a single request for multiple names. */
AString GetUUIDFromPlayerName(const AString & a_PlayerName, bool a_UseOnlyCached = false);
// tolua_end
/** Converts a UUID into a playername.
The returned playername will be empty on error.
Both short and dashed UUID formats are accepted.
Uses both m_UUIDToName and m_UUIDToProfile to search for the value. Uses m_UUIDToProfile for cache.
If a_UseOnlyCached is true, the function only consults the cached values.
If a_UseOnlyCached is false and the name is not found in the cache, it is looked up online, which is a blocking
operation, do not use this in world-tick thread! */
AString GetPlayerNameFromUUID(const AString & a_UUID, bool a_UseOnlyCached = false);
/** Converts the player names into UUIDs.
a_PlayerName[idx] will be converted to UUID and returned as idx-th value
@@ -62,36 +77,61 @@ public:
operation, do not use this in world-tick thread! */
AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName, bool a_UseOnlyCached = false);
// tolua_begin
/** Called by the Authenticator to add a PlayerName -> UUID mapping that it has received from
authenticating a user. This adds the cache item and "refreshes" it if existing, adjusting its datetime
stamp to now. */
void AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const AString & a_UUID);
// tolua_end
/** Called by the Authenticator to add a profile that it has received from authenticating a user. Adds
the profile to the respective mapping caches and updtes their datetime stamp to now. */
void AddPlayerProfile(const AString & a_PlayerName, const AString & a_UUID, const Json::Value & a_Properties);
protected:
struct sUUIDRecord
/** Holds data for a single player profile. */
struct sProfile
{
AString m_PlayerName; // Case-correct playername
AString m_UUID;
Int64 m_DateTime; // UNIXtime of the UUID lookup
AString m_PlayerName; // Case-correct playername
AString m_UUID; // Short lowercased UUID
AString m_Textures; // The Textures field of the profile properties
AString m_TexturesSignature; // The signature of the Textures field of the profile properties
Int64 m_DateTime; // UNIXtime of the profile lookup
sUUIDRecord(void) :
/** Default constructor for the container's sake. */
sProfile(void) :
m_PlayerName(),
m_UUID(),
m_Textures(),
m_TexturesSignature(),
m_DateTime(time(NULL))
{
}
sUUIDRecord(const AString & a_PlayerName, const AString & a_UUID, Int64 a_DateTime) :
/** Constructor for the storage creation. */
sProfile(
const AString & a_PlayerName,
const AString & a_UUID,
const AString & a_Textures,
const AString & a_TexturesSignature,
Int64 a_DateTime
) :
m_PlayerName(a_PlayerName),
m_UUID(a_UUID),
m_Textures(a_Textures),
m_TexturesSignature(a_TexturesSignature),
m_DateTime(a_DateTime)
{
}
/** Constructor that parses the values from the Json profile. */
sProfile(
const AString & a_PlayerName,
const AString & a_UUID,
const Json::Value & a_Properties,
Int64 a_DateTime
);
};
typedef std::map<AString, sUUIDRecord> cNameToUUIDMap; // maps Lowercased PlayerName to sUUIDRecord
typedef std::map<AString, sProfile> cProfileMap;
/** The server to connect to when converting player names to UUIDs. For example "api.mojang.com". */
AString m_NameToUUIDServer;
@@ -100,12 +140,32 @@ protected:
For example "/profiles/page/1". */
AString m_NameToUUIDAddress;
/** Cache for the Name-to-UUID lookups. The map key is expected lowercased. Protected by m_CSNameToUUID. */
cNameToUUIDMap m_NameToUUID;
/** The server to connect to when converting UUID to profile. For example "sessionserver.mojang.com". */
AString m_UUIDToProfileServer;
/** The URL to use for converting UUID to profile, without the server part.
Will replace %UUID% with the actual UUID. For example "session/minecraft/profile/%UUID%?unsigned=false". */
AString m_UUIDToProfileAddress;
/** Cache for the Name-to-UUID lookups. The map key is lowercased PlayerName. Protected by m_CSNameToUUID. */
cProfileMap m_NameToUUID;
/** Protects m_NameToUUID against simultaneous multi-threaded access. */
cCriticalSection m_CSNameToUUID;
/** Cache for the Name-to-UUID lookups. The map key is lowercased short UUID. Protected by m_CSUUIDToName. */
cProfileMap m_UUIDToName;
/** Protects m_UUIDToName against simultaneous multi-threaded access. */
cCriticalSection m_CSUUIDToName;
/** Cache for the UUID-to-profile lookups. The map key is lowercased short UUID.
Protected by m_CSUUIDToProfile. */
cProfileMap m_UUIDToProfile;
/** Protects m_UUIDToProfile against simultaneous multi-threaded access. */
cCriticalSection m_CSUUIDToProfile;
/** Loads the caches from a disk storage. */
void LoadCachesFromDisk(void);
@@ -113,10 +173,15 @@ protected:
/** Saves the caches to a disk storage. */
void SaveCachesToDisk(void);
/** Makes sure all specified names are in the cache. Downloads any missing ones from Mojang API servers.
/** Makes sure all specified names are in the m_PlayerNameToUUID cache. Downloads any missing ones from Mojang API servers.
Names that are not valid are not added into the cache.
ASSUMEs that a_PlayerNames contains lowercased player names. */
void CacheNamesToUUIDs(const AStringVector & a_PlayerNames);
/** Makes sure the specified UUID is in the m_UUIDToProfile cache. If missing, downloads it from Mojang API servers.
UUIDs that are not valid will not be added into the cache.
ASSUMEs that a_UUID is a lowercased short UUID. */
void CacheUUIDToProfile(const AString & a_UUID);
} ; // tolua_export