Implemented drinkable potions, noeffect entity effect,
Clears entity effects on death
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@@ -35,6 +35,7 @@
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#include "ItemNetherWart.h"
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#include "ItemPainting.h"
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#include "ItemPickaxe.h"
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#include "ItemPotion.h"
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#include "ItemThrowable.h"
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#include "ItemRedstoneDust.h"
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#include "ItemRedstoneRepeater.h"
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@@ -124,6 +125,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
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case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
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case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
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case E_ITEM_POTIONS: return new cItemPotionHandler();
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case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
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case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
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case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
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@@ -502,8 +504,10 @@ bool cItemHandler::IsFood(void)
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bool cItemHandler::IsDrinkable(void)
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bool cItemHandler::IsDrinkable(const cItem * a_Item)
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{
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UNUSED(a_Item);
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switch (m_ItemType)
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{
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case E_ITEM_MILK:
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