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Implemented drinkable potions, noeffect entity effect,

Clears entity effects on death
This commit is contained in:
archshift
2014-06-07 16:32:37 -07:00
parent 1eb04a48ee
commit 2185c72c2c
8 changed files with 165 additions and 6 deletions

View File

@@ -35,6 +35,7 @@
#include "ItemNetherWart.h"
#include "ItemPainting.h"
#include "ItemPickaxe.h"
#include "ItemPotion.h"
#include "ItemThrowable.h"
#include "ItemRedstoneDust.h"
#include "ItemRedstoneRepeater.h"
@@ -124,6 +125,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
case E_ITEM_POTIONS: return new cItemPotionHandler();
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
@@ -502,8 +504,10 @@ bool cItemHandler::IsFood(void)
bool cItemHandler::IsDrinkable(void)
bool cItemHandler::IsDrinkable(const cItem * a_Item)
{
UNUSED(a_Item);
switch (m_ItemType)
{
case E_ITEM_MILK: