Fixed some Visual Studio warnings
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@@ -261,11 +261,11 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk)
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bool cMonster::EnsureProperDestination(cChunk & a_Chunk)
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{
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cChunk * Chunk = a_Chunk.GetNeighborChunk(m_FinalDestination.x, m_FinalDestination.z);
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cChunk * Chunk = a_Chunk.GetNeighborChunk(FloorC(m_FinalDestination.x), FloorC(m_FinalDestination.z));
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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int RelX = m_FinalDestination.x - Chunk->GetPosX() * cChunkDef::Width;
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int RelZ = m_FinalDestination.z - Chunk->GetPosZ() * cChunkDef::Width;
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int RelX = FloorC(m_FinalDestination.x) - Chunk->GetPosX() * cChunkDef::Width;
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int RelZ = FloorC(m_FinalDestination.z) - Chunk->GetPosZ() * cChunkDef::Width;
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if ((Chunk == nullptr) || !Chunk->IsValid())
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{
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return false;
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@@ -274,7 +274,7 @@ bool cMonster::EnsureProperDestination(cChunk & a_Chunk)
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// If destination in the air, go down to the lowest air block.
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while (m_FinalDestination.y > 0)
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{
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Chunk->GetBlockTypeMeta(RelX, m_FinalDestination.y - 1, RelZ, BlockType, BlockMeta);
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Chunk->GetBlockTypeMeta(RelX, FloorC(m_FinalDestination.y) - 1, RelZ, BlockType, BlockMeta);
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if (cBlockInfo::IsSolid(BlockType))
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{
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break;
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@@ -288,7 +288,7 @@ bool cMonster::EnsureProperDestination(cChunk & a_Chunk)
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bool InWater = false;
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while (m_FinalDestination.y < cChunkDef::Height)
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{
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Chunk->GetBlockTypeMeta(RelX, m_FinalDestination.y, RelZ, BlockType, BlockMeta);
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Chunk->GetBlockTypeMeta(RelX, FloorC(m_FinalDestination.y), RelZ, BlockType, BlockMeta);
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if (BlockType == E_BLOCK_STATIONARY_WATER)
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{
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InWater = true;
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